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| author | Markus Wick <markus+github@selfnet.de> | 2014-12-30 12:30:01 +0100 |
|---|---|---|
| committer | Markus Wick <markus+github@selfnet.de> | 2014-12-30 12:30:01 +0100 |
| commit | dd1e624fffde90171fb193495c267f46d650273f (patch) | |
| tree | 4fddf7e811c957450d1f6267dc578d1d215673d7 /Source/Core/VideoCommon/VertexShaderManager.cpp | |
| parent | 5d55bceeb3e0d600d37bc9f34fd3e71a26dc40a7 (diff) | |
| parent | b474c4229d18248b8b8de93a81bc99ac6a3bc2e4 (diff) | |
Merge pull request #1787 from Armada651/fix-3dvision
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderManager.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 542328e523..4ca20a21f4 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -456,7 +456,10 @@ void VertexShaderManager::SetConstants() g_fProjectionMatrix[13] = 0.0f; g_fProjectionMatrix[14] = 0.0f; - g_fProjectionMatrix[15] = 1.0f + FLT_EPSILON; // hack to fix depth clipping precision issues (such as Sonic Unleashed UI) + + // Hack to fix depth clipping precision issues (such as Sonic Unleashed UI) + // Turn it off for Nvidia 3D Vision, because it can't handle such a projection matrix + g_fProjectionMatrix[15] = (g_ActiveConfig.iStereoMode == STEREO_3DVISION) ? 1.0f : 1.0f + FLT_EPSILON; SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]); SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]); |
