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| author | Pokechu22 <Pokechu022@gmail.com> | 2021-11-27 17:09:55 -0800 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-04-16 12:35:00 -0700 |
| commit | f3eff70e2fda8ad0894f34336584f331ab989b68 (patch) | |
| tree | 0b2f23c5206c990bff21bce2073e54454a733d3e /Source/Core/VideoCommon/VertexShaderManager.cpp | |
| parent | 4d1e1db3c55c1d51a325e46274a1f8587805d529 (diff) | |
Implement ImGui window for scissor rectangles
This is mainly for debugging, and is only exposed by manually editing the configuration.
Diffstat (limited to 'Source/Core/VideoCommon/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VertexShaderManager.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index fc8b9e69f8..2b5fc68185 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -299,6 +299,7 @@ void VertexShaderManager::SetConstants() dirty = true; BPFunctions::SetScissorAndViewport(); + g_stats.AddScissorRect(); } if (bProjectionChanged || g_freelook_camera.GetController()->IsDirty()) |
