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| author | Tillmann Karras <tilkax@gmail.com> | 2021-07-21 07:43:48 +0100 |
|---|---|---|
| committer | Tillmann Karras <tilkax@gmail.com> | 2021-07-31 00:05:49 +0100 |
| commit | 09faf0987df75d425fdfe2af7f61c5a416ce38f5 (patch) | |
| tree | a390e5db887f675bd56c2e3ea52bf2e3a1be6734 /Source/Core/VideoCommon/VideoBackendBase.cpp | |
| parent | cba4b6ca32ad35816db03814d9dfd64f8e73d343 (diff) | |
DSPHLE: add support for dynamic range compression
The CPU-side AX library enables it by default and uses hardcoded parameters.
CMD_COMPRESSOR_TABLE_ADDR (0x0A) was incorrect. It's always a nop on the
GameCube and was probably confused with the Wii version.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp')
0 files changed, 0 insertions, 0 deletions
