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authorMartino Fontana <tinozzo123@gmail.com>2025-09-02 15:15:03 +0200
committerMartino Fontana <tinozzo123@gmail.com>2025-09-02 23:15:28 +0200
commit667c5237552a8bc2a8ad8f55be3034967fa74f56 (patch)
tree73845a98ee4e90babf5f125f3ee82982e28445a9 /Source/Core/VideoCommon/VideoBackendBase.cpp
parentd1ba849876d336b9d7d8d87d716e496066050276 (diff)
Jit: Use `dcbz()` emitter for `dcbz_l` instead of interpreter fallback
Without cache emulation, these instructions are functionally identical. In the interpreter, their only difference is related to HID registers checks, which the JIT already doesn't do for `dcbz`. A loop with `dcbz_l` is used in the SDK function `LCEnable`, which is called frequently in some games.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp')
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