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| author | Martino Fontana <tinozzo123@gmail.com> | 2025-09-02 15:15:03 +0200 |
|---|---|---|
| committer | Martino Fontana <tinozzo123@gmail.com> | 2025-09-02 23:15:28 +0200 |
| commit | 667c5237552a8bc2a8ad8f55be3034967fa74f56 (patch) | |
| tree | 73845a98ee4e90babf5f125f3ee82982e28445a9 /Source/Core/VideoCommon/VideoBackendBase.cpp | |
| parent | d1ba849876d336b9d7d8d87d716e496066050276 (diff) | |
Jit: Use `dcbz()` emitter for `dcbz_l` instead of interpreter fallback
Without cache emulation, these instructions are functionally identical.
In the interpreter, their only difference is related to HID registers checks, which the JIT already doesn't do for `dcbz`.
A loop with `dcbz_l` is used in the SDK function `LCEnable`, which is called frequently in some games.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp')
0 files changed, 0 insertions, 0 deletions
