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authoriwubcode <iwubcode@users.noreply.github.com>2025-03-01 21:51:21 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2025-06-06 23:03:02 -0500
commit70abcb2030e0f45f46c056f6cb017ff4de14f5a2 (patch)
tree66c2c0886e883eb7fb026e1e3fb0b811becbf807 /Source/Core/VideoCommon/VideoBackendBase.cpp
parentd8ea31ca463712fa9d2977807ae0c3b101239fa1 (diff)
VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
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