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authorRyan Houdek <Sonicadvance1@Gmail.com>2014-01-18 04:11:59 +0000
committerRyan Houdek <Sonicadvance1@Gmail.com>2014-01-18 04:11:59 +0000
commit839df31347cd1331c5426c2eae549371d7ae160f (patch)
tree48259531b09561eb7f703d01049a987d75a99910 /Source/Core/VideoCommon/VideoBackendBase.cpp
parent0a5bd83af2917534501537c36d7ed25cd1cef31c (diff)
Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoBackendBase.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp
index bddd51f0a8..b99b6743c9 100644
--- a/Source/Core/VideoCommon/VideoBackendBase.cpp
+++ b/Source/Core/VideoCommon/VideoBackendBase.cpp
@@ -8,9 +8,7 @@
#ifdef _WIN32
#include "../VideoBackends/D3D/VideoBackend.h"
#endif
-#if !defined(USE_GLES) || USE_GLES3
#include "../VideoBackends/OGL/VideoBackend.h"
-#endif
#include "../VideoBackends/Software/VideoBackend.h"
std::vector<VideoBackend*> g_available_video_backends;