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authorScott Mansell <phiren@gmail.com>2019-09-06 21:22:47 +1200
committerScott Mansell <phiren@gmail.com>2021-10-12 15:51:24 +1300
commit88bd10cd30d487cc3efba20875b32df7cdacb686 (patch)
treeaf82a40fbee79a65ca4720989d5f2ed1cc4a830b /Source/Core/VideoCommon/VideoBackendBase.cpp
parenteee302c040053c481c251ae8dd4b6cc33d34ec3b (diff)
Extend TMEM cache implementation
Now works with games that deliberately avoid invalidating TMEM because they know textures are too large to fit: * Sonic Riders * Metal Arms: Glitch in the System * Godzilla: Destroy All Monsters Melee * NHL Slapshot * Tak and the Power of Juju * Night at the Museum: Battle of the Smithsonian * 428: Fūsa Sareta Shibuya de
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