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| author | JosJuice <josjuice@gmail.com> | 2020-07-18 11:37:41 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2020-09-23 18:36:23 +0200 |
| commit | 8f712114b6c6e62c3f1c23fdf3d75c13ce64d480 (patch) | |
| tree | f9d4123a41074830f361e34597304d5637287885 /Source/Core/VideoCommon/VideoBackendBase.cpp | |
| parent | a9b15dfe3c1833d9e281343e61301cb309a44eb8 (diff) | |
Android: Use storage access framework for importing WADs
This is part of my efforts to add support for scoped storage.
I figured I would start with a relatively simple feature to
make sure that everyone is fine with the approach I'm taking
before I tackle more complicated features like the game list.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp')
0 files changed, 0 insertions, 0 deletions
