diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2024-03-15 19:51:04 -0500 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2024-03-15 19:51:04 -0500 |
| commit | ac5c2d9bf2c40c738fc5d6f917a7055691721cde (patch) | |
| tree | 834aad340a1abb1d7e978ab18e0da741418a4a2c /Source/Core/VideoCommon/VideoBackendBase.cpp | |
| parent | 369502b49b9573875e6bab053a60b36ed8e30440 (diff) | |
VideoCommon: Prefer D3D11/12 over OpenGL on Windows.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoBackendBase.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp index c14eb868b5..ba6adbe6f7 100644 --- a/Source/Core/VideoCommon/VideoBackendBase.cpp +++ b/Source/Core/VideoCommon/VideoBackendBase.cpp @@ -232,18 +232,17 @@ const std::vector<std::unique_ptr<VideoBackendBase>>& VideoBackendBase::GetAvail static auto s_available_backends = [] { std::vector<std::unique_ptr<VideoBackendBase>> backends; - // OGL > D3D11 > D3D12 > Vulkan > SW > Null - // On macOS, we prefer Vulkan over OpenGL due to OpenGL support being deprecated by Apple. -#ifdef HAS_OPENGL - backends.push_back(std::make_unique<OGL::VideoBackend>()); -#endif #ifdef _WIN32 backends.push_back(std::make_unique<DX11::VideoBackend>()); backends.push_back(std::make_unique<DX12::VideoBackend>()); #endif +#ifdef HAS_OPENGL + backends.push_back(std::make_unique<OGL::VideoBackend>()); +#endif #ifdef HAS_VULKAN #ifdef __APPLE__ // Emplace the Vulkan backend at the beginning so it takes precedence over OpenGL. + // On macOS, we prefer Vulkan over OpenGL due to OpenGL support being deprecated by Apple. backends.emplace(backends.begin(), std::make_unique<Vulkan::VideoBackend>()); #else backends.push_back(std::make_unique<Vulkan::VideoBackend>()); |
