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authorJordan Woyak <jordan.woyak@gmail.com>2024-03-15 19:51:04 -0500
committerJordan Woyak <jordan.woyak@gmail.com>2024-03-15 19:51:04 -0500
commitac5c2d9bf2c40c738fc5d6f917a7055691721cde (patch)
tree834aad340a1abb1d7e978ab18e0da741418a4a2c /Source/Core/VideoCommon/VideoBackendBase.cpp
parent369502b49b9573875e6bab053a60b36ed8e30440 (diff)
VideoCommon: Prefer D3D11/12 over OpenGL on Windows.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoBackendBase.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp
index c14eb868b5..ba6adbe6f7 100644
--- a/Source/Core/VideoCommon/VideoBackendBase.cpp
+++ b/Source/Core/VideoCommon/VideoBackendBase.cpp
@@ -232,18 +232,17 @@ const std::vector<std::unique_ptr<VideoBackendBase>>& VideoBackendBase::GetAvail
static auto s_available_backends = [] {
std::vector<std::unique_ptr<VideoBackendBase>> backends;
- // OGL > D3D11 > D3D12 > Vulkan > SW > Null
- // On macOS, we prefer Vulkan over OpenGL due to OpenGL support being deprecated by Apple.
-#ifdef HAS_OPENGL
- backends.push_back(std::make_unique<OGL::VideoBackend>());
-#endif
#ifdef _WIN32
backends.push_back(std::make_unique<DX11::VideoBackend>());
backends.push_back(std::make_unique<DX12::VideoBackend>());
#endif
+#ifdef HAS_OPENGL
+ backends.push_back(std::make_unique<OGL::VideoBackend>());
+#endif
#ifdef HAS_VULKAN
#ifdef __APPLE__
// Emplace the Vulkan backend at the beginning so it takes precedence over OpenGL.
+ // On macOS, we prefer Vulkan over OpenGL due to OpenGL support being deprecated by Apple.
backends.emplace(backends.begin(), std::make_unique<Vulkan::VideoBackend>());
#else
backends.push_back(std::make_unique<Vulkan::VideoBackend>());