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authorJasper St. Pierre <jstpierre@mecheye.net>2014-08-06 22:38:39 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2014-08-19 10:05:58 -0400
commit63f1a169696a9b9b519f3be4ee47ee7253f645a7 (patch)
tree4b0cb89a280149c6cb3ddb38309cec7e071dd009 /Source/Core/VideoCommon/VideoBackendBase.h
parent7ca8d8dfc7e9bf3b09f9cab929c98f9e607c298b (diff)
Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.h')
-rw-r--r--Source/Core/VideoCommon/VideoBackendBase.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.h b/Source/Core/VideoCommon/VideoBackendBase.h
index 5c361e8115..b1fe931888 100644
--- a/Source/Core/VideoCommon/VideoBackendBase.h
+++ b/Source/Core/VideoCommon/VideoBackendBase.h
@@ -68,8 +68,6 @@ public:
virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
- virtual void UpdateFPSDisplay(const std::string&) = 0;
-
virtual unsigned int PeekMessages() = 0;
virtual bool Initialize(void *window_handle) = 0;