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| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2014-08-06 22:38:39 -0400 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2014-08-19 10:05:58 -0400 |
| commit | 63f1a169696a9b9b519f3be4ee47ee7253f645a7 (patch) | |
| tree | 4b0cb89a280149c6cb3ddb38309cec7e071dd009 /Source/Core/VideoCommon/VideoBackendBase.h | |
| parent | 7ca8d8dfc7e9bf3b09f9cab929c98f9e607c298b (diff) | |
Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.h')
| -rw-r--r-- | Source/Core/VideoCommon/VideoBackendBase.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.h b/Source/Core/VideoCommon/VideoBackendBase.h index 5c361e8115..b1fe931888 100644 --- a/Source/Core/VideoCommon/VideoBackendBase.h +++ b/Source/Core/VideoCommon/VideoBackendBase.h @@ -68,8 +68,6 @@ public: virtual void EmuStateChange(EMUSTATE_CHANGE) = 0; - virtual void UpdateFPSDisplay(const std::string&) = 0; - virtual unsigned int PeekMessages() = 0; virtual bool Initialize(void *window_handle) = 0; |
