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| author | Stenzek <stenzek@users.noreply.github.com> | 2016-11-28 22:05:16 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-11-28 22:05:16 +1000 |
| commit | 0212741574548fa95593e0e9d9451feca45ab83d (patch) | |
| tree | 048acf7bcc5cb7b5eb3e7c92915ed4bf9f96af7c /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 49e807b71f5f2af09359295ecd2f1645c86d7c2c (diff) | |
| parent | b81dee8b9afec63c9c7bf23a1e91afb7567bab49 (diff) | |
Merge pull request #4436 from stenzek/vulkan-full-ir-framedump
VideoBackends: Internal resolution frame dumping
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 123d7e9e58..2351caee88 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -39,6 +39,7 @@ VideoConfig::VideoConfig() backend_info.api_type = APIType::Nothing; backend_info.bSupportsExclusiveFullscreen = false; backend_info.bSupportsMultithreading = false; + backend_info.bSupportsInternalResolutionFrameDumps = false; bEnableValidationLayer = false; bBackendMultithreading = true; @@ -74,6 +75,7 @@ void VideoConfig::Load(const std::string& ini_file) settings->Get("DumpFramesAsImages", &bDumpFramesAsImages, 0); settings->Get("FreeLook", &bFreeLook, 0); settings->Get("UseFFV1", &bUseFFV1, 0); + settings->Get("InternalResolutionFrameDumps", &bInternalResolutionFrameDumps, 0); settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0); settings->Get("FastDepthCalc", &bFastDepthCalc, true); settings->Get("MSAA", &iMultisamples, 1); @@ -291,6 +293,7 @@ void VideoConfig::Save(const std::string& ini_file) settings->Set("DumpFramesAsImages", bDumpFramesAsImages); settings->Set("FreeLook", bFreeLook); settings->Set("UseFFV1", bUseFFV1); + settings->Set("InternalResolutionFrameDumps", bInternalResolutionFrameDumps); settings->Set("EnablePixelLighting", bEnablePixelLighting); settings->Set("FastDepthCalc", bFastDepthCalc); settings->Set("MSAA", iMultisamples); |
