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authorJules Blok <jules.blok@gmail.com>2014-10-31 16:05:44 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:39 +0100
commit1261bd02caa0ca2503bdd52e7b37c22f8e0bcde5 (patch)
treebe38205c35d5341f8380ae60328e810b335b516c /Source/Core/VideoCommon/VideoConfig.cpp
parentc3ad6e78207bc0f64a9687fd8f27fbe0f7606bc7 (diff)
VertexShaderManager: Add stereoscopy options to swap the left and right eye.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 18e098652d..4bcb2051f0 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -69,6 +69,7 @@ void VideoConfig::Load(const std::string& ini_file)
settings->Get("StereoMode", &iStereoMode, 0);
settings->Get("StereoSeparation", &iStereoSeparation, 65);
settings->Get("StereoFocalLength", &iStereoFocalLength, 100);
+ settings->Get("StereoSwapEyes", &bStereoSwapEyes, false);
settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
settings->Get("FastDepthCalc", &bFastDepthCalc, true);
settings->Get("MSAA", &iMultisampleMode, 0);
@@ -143,6 +144,7 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Settings", "StereoMode", iStereoMode);
CHECK_SETTING("Video_Settings", "StereoSeparation", iStereoSeparation);
CHECK_SETTING("Video_Settings", "StereoFocalLength", iStereoFocalLength);
+ CHECK_SETTING("Video_Settings", "StereoSwapEyes", bStereoSwapEyes);
CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
@@ -234,6 +236,7 @@ void VideoConfig::Save(const std::string& ini_file)
settings->Set("StereoMode", iStereoMode);
settings->Set("StereoSeparation", iStereoSeparation);
settings->Set("StereoFocalLength", iStereoFocalLength);
+ settings->Set("StereoSwapEyes", bStereoSwapEyes);
settings->Set("EnablePixelLighting", bEnablePixelLighting);
settings->Set("FastDepthCalc", bFastDepthCalc);
settings->Set("ShowEFBCopyRegions", bShowEFBCopyRegions);