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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-28 15:14:53 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-28 15:14:53 -0600 |
| commit | 15f074dd21af20426d94a4174ac87aae4cafb8f1 (patch) | |
| tree | 1dcb80d0a81b7092c49ba6a225d56529532dac74 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 9465a877f8e896463b9f43f94016d89019d1d5d5 (diff) | |
| parent | 111b04388c65b7ee67fbc40656a1da4de3901e66 (diff) | |
Merge pull request #1766 from Armada651/enable-stereo
Enable stereoscopy settings.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 867a97895f..245238ebca 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -40,9 +40,9 @@ VideoConfig::VideoConfig() backend_info.bSupportsExclusiveFullscreen = false; // Game-specific stereoscopy settings - bStereoMonoEFBDepth = false; - iStereoSeparationPercent = 100; - iStereoConvergencePercent = 100; + bStereoEFBMonoDepth = false; + iStereoDepthPercentage = 100; + iStereoConvergencePercentage = 100; } void VideoConfig::Load(const std::string& ini_file) @@ -88,7 +88,7 @@ void VideoConfig::Load(const std::string& ini_file) enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) enhancements->Get("PostProcessingShader", &sPostProcessingShader, ""); enhancements->Get("StereoMode", &iStereoMode, 0); - enhancements->Get("StereoSeparation", &iStereoSeparation, 20); + enhancements->Get("StereoDepth", &iStereoDepth, 20); enhancements->Get("StereoConvergence", &iStereoConvergence, 20); enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false); @@ -185,13 +185,13 @@ void VideoConfig::GameIniLoad() CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode); - CHECK_SETTING("Video_Enhancements", "StereoSeparation", iStereoSeparation); + CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth); CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence); CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes); - CHECK_SETTING("Video_Stereoscopy", "StereoMonoEFBDepth", bStereoMonoEFBDepth); - CHECK_SETTING("Video_Stereoscopy", "StereoSeparationPercent", iStereoSeparationPercent); - CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercent", iStereoConvergencePercent); + CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth); + CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage); + CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercentage", iStereoConvergencePercentage); CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); @@ -276,7 +276,7 @@ void VideoConfig::Save(const std::string& ini_file) enhancements->Set("MaxAnisotropy", iMaxAnisotropy); enhancements->Set("PostProcessingShader", sPostProcessingShader); enhancements->Set("StereoMode", iStereoMode); - enhancements->Set("StereoSeparation", iStereoSeparation); + enhancements->Set("StereoDepth", iStereoDepth); enhancements->Set("StereoConvergence", iStereoConvergence); enhancements->Set("StereoSwapEyes", bStereoSwapEyes); |
