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authorMarkus Wick <degasus@users.noreply.github.com>2018-03-14 17:08:36 +0100
committerGitHub <noreply@github.com>2018-03-14 17:08:36 +0100
commit19d97f3fd972f1577ec821306bd438d2cf0232a8 (patch)
tree3857facc622531b67147f0176b20c22ea523185e /Source/Core/VideoCommon/VideoConfig.cpp
parentb3f948891a9336ec7b8f18bda1f83e5b72d70709 (diff)
parent517a9774442d39b641e4a893a6734994dfe0074d (diff)
Merge pull request #6430 from stenzek/uid-cache-fixes
ShaderCache: Fix several issues in background shader compiling
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 271223ba3d..55abd69e75 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -198,7 +198,7 @@ u32 VideoConfig::GetShaderCompilerThreads() const
u32 VideoConfig::GetShaderPrecompilerThreads() const
{
// When using background compilation, always keep the same thread count.
- if (bWaitForShadersBeforeStarting)
+ if (!bWaitForShadersBeforeStarting)
return GetShaderCompilerThreads();
if (!backend_info.bSupportsBackgroundCompiling)