diff options
| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-12-07 15:14:29 -0500 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-12-31 14:03:19 -0500 |
| commit | 34692ab826abc8f8faa61bdb2280b742424528f1 (patch) | |
| tree | b0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff) | |
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp new file mode 100644 index 0000000000..bd9fc015ac --- /dev/null +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -0,0 +1,291 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#include <cmath> + +#include "Common.h" +#include "IniFile.h" +#include "VideoConfig.h" +#include "VideoCommon.h" +#include "FileUtil.h" +#include "Core.h" +#include "Movie.h" +#include "OnScreenDisplay.h" +#include "ConfigManager.h" + +VideoConfig g_Config; +VideoConfig g_ActiveConfig; + +void UpdateActiveConfig() +{ + if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) + Movie::SetGraphicsConfig(); + g_ActiveConfig = g_Config; +} + +VideoConfig::VideoConfig() +{ + bRunning = false; + + // Needed for the first frame, I think + fAspectRatioHackW = 1; + fAspectRatioHackH = 1; + + // disable all features by default + backend_info.APIType = API_NONE; + backend_info.bUseRGBATextures = false; + backend_info.bUseMinimalMipCount = false; + backend_info.bSupports3DVision = false; +} + +void VideoConfig::Load(const char *ini_file) +{ + IniFile iniFile; + iniFile.Load(ini_file); + + iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware + iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false); + iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO); + iniFile.Get("Settings", "Crop", &bCrop, false); + iniFile.Get("Settings", "UseXFB", &bUseXFB, 0); + iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0); + iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128); + iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings + iniFile.Get("Settings", "LogFPSToFile", &bLogFPSToFile, false); + iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false); + iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false); + iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false); + iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false); + iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0); + iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0); + iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0); + iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0); + iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0); + iniFile.Get("Settings", "FreeLook", &bFreeLook, 0); + iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0); + iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false); + iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200); + iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0); + iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0); + iniFile.Get("Settings", "HackedBufferUpload", &bHackedBufferUpload, 0); + iniFile.Get("Settings", "FastDepthCalc", &bFastDepthCalc, true); + + iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0); + iniFile.Get("Settings", "EFBScale", &iEFBScale, (int) SCALE_1X); // native + + iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false); + + iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0); + iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0); + iniFile.Get("Settings", "WireFrame", &bWireFrame, 0); + iniFile.Get("Settings", "DisableFog", &bDisableFog, 0); + + iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false); + + iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false); + + iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0); + iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) + iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, ""); + iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false); + + iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true); + iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false); + iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true); + iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true); + iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true); + iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false); + iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false); + + iniFile.Get("Hardware", "Adapter", &iAdapter, 0); + + // Load common settings + iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); + bool bTmp; + iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true); + SetEnableAlert(bTmp); + + // Shader Debugging causes a huge slowdown and it's easy to forget about it + // since it's not exposed in the settings dialog. It's only used by + // developers, so displaying an obnoxious message avoids some confusion and + // is not too annoying/confusing for users. + // + // XXX(delroth): This is kind of a bad place to put this, but the current + // VideoCommon is a mess and we don't have a central initialization + // function to do these kind of checks. Instead, the init code is + // triplicated for each video backend. + if (bEnableShaderDebugging) + OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000); +} + +void VideoConfig::GameIniLoad() +{ + bool gfx_override_exists = false; + + // XXX: Again, bad place to put OSD messages at (see delroth's comment above) + // XXX: This will add an OSD message for each projection hack value... meh +#define CHECK_SETTING(section, key, var) do { \ + decltype(var) temp = var; \ + if (iniFile.GetIfExists(section, key, &var) && var != temp) { \ + char buf[256]; \ + snprintf(buf, sizeof(buf), "Note: Option \"%s\" is overridden by game ini.", key); \ + OSD::AddMessage(buf, 7500); \ + gfx_override_exists = true; \ + } \ + } while (0) + + IniFile iniFile = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni(); + + CHECK_SETTING("Video_Hardware", "VSync", bVSync); + + CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack); + CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio); + CHECK_SETTING("Video_Settings", "Crop", bCrop); + CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB); + CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB); + CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples); + CHECK_SETTING("Video_Settings", "DLOptimize", iCompileDLsLevel); + CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures); + CHECK_SETTING("Video_Settings", "AnaglyphStereo", bAnaglyphStereo); + CHECK_SETTING("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation); + CHECK_SETTING("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle); + CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting); + CHECK_SETTING("Video_Settings", "HackedBufferUpload", bHackedBufferUpload); + CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc); + CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode); + int tmp = -9000; + CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral + if (tmp != -9000) + { + if (tmp != SCALE_FORCE_INTEGRAL) + { + iEFBScale = tmp; + } + else // Round down to multiple of native IR + { + switch (iEFBScale) + { + case SCALE_AUTO: + iEFBScale = SCALE_AUTO_INTEGRAL; + break; + case SCALE_1_5X: + iEFBScale = SCALE_1X; + break; + case SCALE_2_5X: + iEFBScale = SCALE_2X; + break; + default: + break; + } + } + } + + CHECK_SETTING("Video_Settings", "DstAlphaPass", bDstAlphaPass); + CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog); + CHECK_SETTING("Video_Settings", "OMPDecoder", bOMPDecoder); + + CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering); + CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) + CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); + CHECK_SETTING("Video_Enhancements", "Enable3dVision", b3DVision); + + CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); + CHECK_SETTING("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable); + CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); + CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture); + CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled); + CHECK_SETTING("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable); + CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges); + + CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]); + CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]); + CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]); + CHECK_SETTING("Video", "PH_ExtraParam", iPhackvalue[3]); + CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]); + CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]); + CHECK_SETTING("Video", "ZTPSpeedupHack", bZTPSpeedHack); + CHECK_SETTING("Video", "UseBBox", bUseBBox); + CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable); + + if (gfx_override_exists) + OSD::AddMessage("Warning: Opening the graphics configuration will reset settings and might cause issues!", 10000); +} + +void VideoConfig::VerifyValidity() +{ + // TODO: Check iMaxAnisotropy value + if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0; + if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0; + if (!backend_info.bSupports3DVision) b3DVision = false; + if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false; + if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false; + if (backend_info.APIType != API_OPENGL) backend_info.bSupportsGLSLUBO = false; +} + +void VideoConfig::Save(const char *ini_file) +{ + IniFile iniFile; + iniFile.Load(ini_file); + iniFile.Set("Hardware", "VSync", bVSync); + iniFile.Set("Settings", "AspectRatio", iAspectRatio); + iniFile.Set("Settings", "Crop", bCrop); + iniFile.Set("Settings", "wideScreenHack", bWidescreenHack); + iniFile.Set("Settings", "UseXFB", bUseXFB); + iniFile.Set("Settings", "UseRealXFB", bUseRealXFB); + iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples); + iniFile.Set("Settings", "ShowFPS", bShowFPS); + iniFile.Set("Settings", "LogFPSToFile", bLogFPSToFile); + iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay); + iniFile.Set("Settings", "OverlayStats", bOverlayStats); + iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats); + iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel); + iniFile.Set("Settings", "Show", iCompileDLsLevel); + iniFile.Set("Settings", "DumpTextures", bDumpTextures); + iniFile.Set("Settings", "HiresTextures", bHiresTextures); + iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget); + iniFile.Set("Settings", "DumpFrames", bDumpFrames); + iniFile.Set("Settings", "FreeLook", bFreeLook); + iniFile.Set("Settings", "UseFFV1", bUseFFV1); + iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo); + iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation); + iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle); + iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting); + iniFile.Set("Settings", "HackedBufferUpload", bHackedBufferUpload); + iniFile.Set("Settings", "FastDepthCalc", bFastDepthCalc); + + iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions); + iniFile.Set("Settings", "MSAA", iMultisampleMode); + iniFile.Set("Settings", "EFBScale", iEFBScale); + iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable); + iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter); + iniFile.Set("Settings", "Wireframe", bWireFrame); + iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass); + iniFile.Set("Settings", "DisableFog", bDisableFog); + + iniFile.Set("Settings", "OMPDecoder", bOMPDecoder); + + iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging); + + iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering); + iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy); + iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader); + iniFile.Set("Enhancements", "Enable3dVision", b3DVision); + + iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable); + iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable); + iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable); + iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture); + iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled); + iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable); + iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges); + + iniFile.Set("Hardware", "Adapter", iAdapter); + + iniFile.Save(ini_file); +} + +bool VideoConfig::IsVSync() +{ + return Core::isTabPressed ? false : bVSync; +} |
