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authoriwubcode <iwubcode@users.noreply.github.com>2023-02-09 19:39:40 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2023-08-20 18:53:27 -0500
commit6ea0d178026f105bc4a27344bb6b867aac6109e0 (patch)
tree1acc72bec1ed987fd8fbeede85130a909322c668 /Source/Core/VideoCommon/VideoConfig.cpp
parent931a8aa4139bddbc59a9cf94ca8e15f05000960c (diff)
VideoCommon: when graphics settings change, trigger a reload of all custom shaders
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 83dc5eb53e..02db6db9f7 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -353,6 +353,7 @@ void CheckForConfigChanges()
{
OSD::AddMessage("Video config changed, reloading shaders.", OSD::Duration::NORMAL);
g_vertex_manager->InvalidatePipelineObject();
+ g_vertex_manager->NotifyCustomShaderCacheOfHostChange(new_host_config);
g_shader_cache->SetHostConfig(new_host_config);
g_shader_cache->Reload();
g_framebuffer_manager->RecompileShaders();