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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-21 14:06:16 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-24 23:28:23 +0100 |
| commit | 70b898e2c6bbb2759a98d36e2f0dd84bfc56db3f (patch) | |
| tree | 3b721697fb1c6bcfc3c3bbfe66c3b4c5bd602461 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 5526b3932018cfd9245fe76848861b8a0ceae3bf (diff) | |
VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index d4cff3ec42..a95cd30fbf 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -41,8 +41,8 @@ VideoConfig::VideoConfig() // Game-specific stereoscopy settings bStereoMonoEFBDepth = false; - iStereoSeparationPercent = 100; - iStereoConvergencePercent = 100; + iStereoDepthPercentage = 100; + iStereoConvergencePercentage = 100; } void VideoConfig::Load(const std::string& ini_file) @@ -88,7 +88,7 @@ void VideoConfig::Load(const std::string& ini_file) enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) enhancements->Get("PostProcessingShader", &sPostProcessingShader, ""); enhancements->Get("StereoMode", &iStereoMode, 0); - enhancements->Get("StereoSeparation", &iStereoSeparation, 20); + enhancements->Get("StereoDepth", &iStereoDepth, 20); enhancements->Get("StereoConvergence", &iStereoConvergence, 20); enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false); @@ -185,13 +185,13 @@ void VideoConfig::GameIniLoad() CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode); - CHECK_SETTING("Video_Enhancements", "StereoSeparation", iStereoSeparation); + CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth); CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence); CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes); CHECK_SETTING("Video_Stereoscopy", "StereoMonoEFBDepth", bStereoMonoEFBDepth); - CHECK_SETTING("Video_Stereoscopy", "StereoSeparationPercent", iStereoSeparationPercent); - CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercent", iStereoConvergencePercent); + CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage); + CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercentage", iStereoConvergencePercentage); CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); @@ -267,7 +267,7 @@ void VideoConfig::Save(const std::string& ini_file) enhancements->Set("MaxAnisotropy", iMaxAnisotropy); enhancements->Set("PostProcessingShader", sPostProcessingShader); enhancements->Set("StereoMode", iStereoMode); - enhancements->Set("StereoSeparation", iStereoSeparation); + enhancements->Set("StereoDepth", iStereoDepth); enhancements->Set("StereoConvergence", iStereoConvergence); enhancements->Set("StereoSwapEyes", bStereoSwapEyes); |
