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authorJules Blok <jules.blok@gmail.com>2014-12-21 14:06:16 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-24 23:28:23 +0100
commit70b898e2c6bbb2759a98d36e2f0dd84bfc56db3f (patch)
tree3b721697fb1c6bcfc3c3bbfe66c3b4c5bd602461 /Source/Core/VideoCommon/VideoConfig.cpp
parent5526b3932018cfd9245fe76848861b8a0ceae3bf (diff)
VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index d4cff3ec42..a95cd30fbf 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -41,8 +41,8 @@ VideoConfig::VideoConfig()
// Game-specific stereoscopy settings
bStereoMonoEFBDepth = false;
- iStereoSeparationPercent = 100;
- iStereoConvergencePercent = 100;
+ iStereoDepthPercentage = 100;
+ iStereoConvergencePercentage = 100;
}
void VideoConfig::Load(const std::string& ini_file)
@@ -88,7 +88,7 @@ void VideoConfig::Load(const std::string& ini_file)
enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
enhancements->Get("StereoMode", &iStereoMode, 0);
- enhancements->Get("StereoSeparation", &iStereoSeparation, 20);
+ enhancements->Get("StereoDepth", &iStereoDepth, 20);
enhancements->Get("StereoConvergence", &iStereoConvergence, 20);
enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
@@ -185,13 +185,13 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode);
- CHECK_SETTING("Video_Enhancements", "StereoSeparation", iStereoSeparation);
+ CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth);
CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence);
CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes);
CHECK_SETTING("Video_Stereoscopy", "StereoMonoEFBDepth", bStereoMonoEFBDepth);
- CHECK_SETTING("Video_Stereoscopy", "StereoSeparationPercent", iStereoSeparationPercent);
- CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercent", iStereoConvergencePercent);
+ CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
+ CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercentage", iStereoConvergencePercentage);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
@@ -267,7 +267,7 @@ void VideoConfig::Save(const std::string& ini_file)
enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
enhancements->Set("PostProcessingShader", sPostProcessingShader);
enhancements->Set("StereoMode", iStereoMode);
- enhancements->Set("StereoSeparation", iStereoSeparation);
+ enhancements->Set("StereoDepth", iStereoDepth);
enhancements->Set("StereoConvergence", iStereoConvergence);
enhancements->Set("StereoSwapEyes", bStereoSwapEyes);