diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp new file mode 100644 index 0000000000..1a989878f5 --- /dev/null +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -0,0 +1,302 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <cmath> + +#include "Common/CommonTypes.h" +#include "Common/FileUtil.h" +#include "Common/IniFile.h" +#include "Common/StringUtil.h" +#include "Core/ConfigManager.h" +#include "Core/Core.h" +#include "Core/Movie.h" +#include "VideoCommon/OnScreenDisplay.h" +#include "VideoCommon/VideoCommon.h" +#include "VideoCommon/VideoConfig.h" + +VideoConfig g_Config; +VideoConfig g_ActiveConfig; + +void UpdateActiveConfig() +{ + if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) + Movie::SetGraphicsConfig(); + g_ActiveConfig = g_Config; +} + +VideoConfig::VideoConfig() +{ + bRunning = false; + + // Exclusive fullscreen flags + bFullscreen = false; + bExclusiveMode = false; + + // Needed for the first frame, I think + fAspectRatioHackW = 1; + fAspectRatioHackH = 1; + + // disable all features by default + backend_info.APIType = API_NONE; + backend_info.bSupportsExclusiveFullscreen = false; + + // Game-specific stereoscopy settings + bStereoEFBMonoDepth = false; + iStereoDepthPercentage = 100; + iStereoConvergenceMinimum = 0; +} + +void VideoConfig::Load(const std::string& ini_file) +{ + IniFile iniFile; + iniFile.Load(ini_file); + + IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware"); + hardware->Get("VSync", &bVSync, 0); + hardware->Get("Adapter", &iAdapter, 0); + + IniFile::Section* settings = iniFile.GetOrCreateSection("Settings"); + settings->Get("wideScreenHack", &bWidescreenHack, false); + settings->Get("AspectRatio", &iAspectRatio, (int)ASPECT_AUTO); + settings->Get("Crop", &bCrop, false); + settings->Get("UseXFB", &bUseXFB, 0); + settings->Get("UseRealXFB", &bUseRealXFB, 0); + settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples, 128); + settings->Get("ShowFPS", &bShowFPS, false); + settings->Get("LogRenderTimeToFile", &bLogRenderTimeToFile, false); + settings->Get("OverlayStats", &bOverlayStats, false); + settings->Get("OverlayProjStats", &bOverlayProjStats, false); + settings->Get("ShowEFBCopyRegions", &bShowEFBCopyRegions, false); + settings->Get("DumpTextures", &bDumpTextures, 0); + settings->Get("HiresTextures", &bHiresTextures, 0); + settings->Get("ConvertHiresTextures", &bConvertHiresTextures, 0); + settings->Get("CacheHiresTextures", &bCacheHiresTextures, 0); + settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0); + settings->Get("FreeLook", &bFreeLook, 0); + settings->Get("UseFFV1", &bUseFFV1, 0); + settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0); + settings->Get("FastDepthCalc", &bFastDepthCalc, true); + settings->Get("MSAA", &iMultisampleMode, 0); + settings->Get("EFBScale", &iEFBScale, (int)SCALE_1X); // native + settings->Get("DstAlphaPass", &bDstAlphaPass, false); + settings->Get("TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0); + settings->Get("TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0); + settings->Get("WireFrame", &bWireFrame, 0); + settings->Get("DisableFog", &bDisableFog, 0); + settings->Get("EnableShaderDebugging", &bEnableShaderDebugging, false); + settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false); + + IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements"); + enhancements->Get("ForceFiltering", &bForceFiltering, 0); + enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) + enhancements->Get("PostProcessingShader", &sPostProcessingShader, ""); + enhancements->Get("StereoMode", &iStereoMode, 0); + enhancements->Get("StereoDepth", &iStereoDepth, 20); + enhancements->Get("StereoConvergence", &iStereoConvergence, 20); + enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false); + + IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks"); + hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true); + hacks->Get("BBoxEnable", &bBBoxEnable, false); + hacks->Get("EFBToTextureEnable", &bSkipEFBCopyToRam, true); + hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true); + hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false); + + // Load common settings + iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); + IniFile::Section* interface = iniFile.GetOrCreateSection("Interface"); + bool bTmp; + interface->Get("UsePanicHandlers", &bTmp, true); + SetEnableAlert(bTmp); + + // Shader Debugging causes a huge slowdown and it's easy to forget about it + // since it's not exposed in the settings dialog. It's only used by + // developers, so displaying an obnoxious message avoids some confusion and + // is not too annoying/confusing for users. + // + // XXX(delroth): This is kind of a bad place to put this, but the current + // VideoCommon is a mess and we don't have a central initialization + // function to do these kind of checks. Instead, the init code is + // triplicated for each video backend. + if (bEnableShaderDebugging) + OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000); + + VerifyValidity(); +} + +void VideoConfig::GameIniLoad() +{ + bool gfx_override_exists = false; + + // XXX: Again, bad place to put OSD messages at (see delroth's comment above) + // XXX: This will add an OSD message for each projection hack value... meh +#define CHECK_SETTING(section, key, var) do { \ + decltype(var) temp = var; \ + if (iniFile.GetIfExists(section, key, &var) && var != temp) { \ + std::string msg = StringFromFormat("Note: Option \"%s\" is overridden by game ini.", key); \ + OSD::AddMessage(msg, 7500); \ + gfx_override_exists = true; \ + } \ + } while (0) + + IniFile iniFile = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni(); + + CHECK_SETTING("Video_Hardware", "VSync", bVSync); + + CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack); + CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio); + CHECK_SETTING("Video_Settings", "Crop", bCrop); + CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB); + CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB); + CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples); + CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures); + CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures); + CHECK_SETTING("Video_Settings", "CacheHiresTextures", bCacheHiresTextures); + CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting); + CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc); + CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode); + int tmp = -9000; + CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral + if (tmp != -9000) + { + if (tmp != SCALE_FORCE_INTEGRAL) + { + iEFBScale = tmp; + } + else // Round down to multiple of native IR + { + switch (iEFBScale) + { + case SCALE_AUTO: + iEFBScale = SCALE_AUTO_INTEGRAL; + break; + case SCALE_1_5X: + iEFBScale = SCALE_1X; + break; + case SCALE_2_5X: + iEFBScale = SCALE_2X; + break; + default: + break; + } + } + } + + CHECK_SETTING("Video_Settings", "DstAlphaPass", bDstAlphaPass); + CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog); + + CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering); + CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) + CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); + CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode); + CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth); + CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence); + CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes); + + CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth); + CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage); + CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum); + + CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); + CHECK_SETTING("Video_Hacks", "BBoxEnable", bBBoxEnable); + CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bSkipEFBCopyToRam); + CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled); + CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges); + + CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]); + CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]); + CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]); + CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]); + CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]); + CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable); + + if (gfx_override_exists) + OSD::AddMessage("Warning: Opening the graphics configuration will reset settings and might cause issues!", 10000); +} + +void VideoConfig::VerifyValidity() +{ + // TODO: Check iMaxAnisotropy value + if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0; + if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0; + + if (iStereoMode > 0) + { + if (!backend_info.bSupportsGeometryShaders) + { + OSD::AddMessage("Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.", 10000); + iStereoMode = 0; + } + + if (bUseXFB && bUseRealXFB) + { + OSD::AddMessage("Stereoscopic 3D isn't supported with Real XFB, turning off stereoscopy.", 10000); + iStereoMode = 0; + } + } +} + +void VideoConfig::Save(const std::string& ini_file) +{ + IniFile iniFile; + iniFile.Load(ini_file); + + IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware"); + hardware->Set("VSync", bVSync); + hardware->Set("Adapter", iAdapter); + + IniFile::Section* settings = iniFile.GetOrCreateSection("Settings"); + settings->Set("AspectRatio", iAspectRatio); + settings->Set("Crop", bCrop); + settings->Set("wideScreenHack", bWidescreenHack); + settings->Set("UseXFB", bUseXFB); + settings->Set("UseRealXFB", bUseRealXFB); + settings->Set("SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples); + settings->Set("ShowFPS", bShowFPS); + settings->Set("LogRenderTimeToFile", bLogRenderTimeToFile); + settings->Set("OverlayStats", bOverlayStats); + settings->Set("OverlayProjStats", bOverlayProjStats); + settings->Set("DumpTextures", bDumpTextures); + settings->Set("HiresTextures", bHiresTextures); + settings->Set("ConvertHiresTextures", bConvertHiresTextures); + settings->Set("CacheHiresTextures", bCacheHiresTextures); + settings->Set("DumpEFBTarget", bDumpEFBTarget); + settings->Set("FreeLook", bFreeLook); + settings->Set("UseFFV1", bUseFFV1); + settings->Set("EnablePixelLighting", bEnablePixelLighting); + settings->Set("FastDepthCalc", bFastDepthCalc); + settings->Set("ShowEFBCopyRegions", bShowEFBCopyRegions); + settings->Set("MSAA", iMultisampleMode); + settings->Set("EFBScale", iEFBScale); + settings->Set("TexFmtOverlayEnable", bTexFmtOverlayEnable); + settings->Set("TexFmtOverlayCenter", bTexFmtOverlayCenter); + settings->Set("Wireframe", bWireFrame); + settings->Set("DstAlphaPass", bDstAlphaPass); + settings->Set("DisableFog", bDisableFog); + settings->Set("EnableShaderDebugging", bEnableShaderDebugging); + settings->Set("BorderlessFullscreen", bBorderlessFullscreen); + + IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements"); + enhancements->Set("ForceFiltering", bForceFiltering); + enhancements->Set("MaxAnisotropy", iMaxAnisotropy); + enhancements->Set("PostProcessingShader", sPostProcessingShader); + enhancements->Set("StereoMode", iStereoMode); + enhancements->Set("StereoDepth", iStereoDepth); + enhancements->Set("StereoConvergence", iStereoConvergence); + enhancements->Set("StereoSwapEyes", bStereoSwapEyes); + + IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks"); + hacks->Set("EFBAccessEnable", bEFBAccessEnable); + hacks->Set("BBoxEnable", bBBoxEnable); + hacks->Set("EFBToTextureEnable", bSkipEFBCopyToRam); + hacks->Set("EFBScaledCopy", bCopyEFBScaled); + hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges); + + iniFile.Save(ini_file); +} + +bool VideoConfig::IsVSync() +{ + return bVSync && !Core::GetIsFramelimiterTempDisabled(); +} |
