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| author | Jules Blok <jules.blok@gmail.com> | 2014-11-06 11:41:39 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:27:40 +0100 |
| commit | 8210b9c915816cf8f778db1b633f2327897af005 (patch) | |
| tree | 8ff03bc44112e17304e2e32568abd20e88749764 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 02ad1a36ea0c11d5bac2c2d55e2af51b3aa6111f (diff) | |
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
0 files changed, 0 insertions, 0 deletions
