diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2014-07-26 13:22:11 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-07-26 13:22:11 +0200 |
| commit | 8e865f38489f204ea2fabf2cee3acad1a215deff (patch) | |
| tree | 892e604be56a09cd0ce2abe75cd960f1a5821b7b /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 906b05cb1c1a88c2af3d83c2cd422822abe143fe (diff) | |
| parent | 06b13f12d3c7ef9946dfba6d8aa91e9f6b1ed7d6 (diff) | |
Merge pull request #506 from Armada651/d3dfullscreen
D3D: Add exclusive fullscreen support.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 77e4eb819c..cf7685ada6 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -28,6 +28,7 @@ void UpdateActiveConfig() VideoConfig::VideoConfig() { bRunning = false; + bFullscreen = false; // Needed for the first frame, I think fAspectRatioHackW = 1; @@ -37,7 +38,7 @@ VideoConfig::VideoConfig() backend_info.APIType = API_NONE; backend_info.bUseRGBATextures = false; backend_info.bUseMinimalMipCount = false; - backend_info.bSupports3DVision = false; + backend_info.bSupportsExclusiveFullscreen = false; } void VideoConfig::Load(const std::string& ini_file) @@ -82,12 +83,12 @@ void VideoConfig::Load(const std::string& ini_file) settings->Get("DisableFog", &bDisableFog, 0); settings->Get("OMPDecoder", &bOMPDecoder, false); settings->Get("EnableShaderDebugging", &bEnableShaderDebugging, false); + settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false); IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements"); enhancements->Get("ForceFiltering", &bForceFiltering, 0); enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) enhancements->Get("PostProcessingShader", &sPostProcessingShader, ""); - enhancements->Get("Enable3dVision", &b3DVision, false); IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks"); hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true); @@ -183,7 +184,6 @@ void VideoConfig::GameIniLoad() CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering); CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); - CHECK_SETTING("Video_Enhancements", "Enable3dVision", b3DVision); CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); @@ -209,7 +209,7 @@ void VideoConfig::VerifyValidity() // TODO: Check iMaxAnisotropy value if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0; if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0; - if (!backend_info.bSupports3DVision) b3DVision = false; + if (!backend_info.bSupportsExclusiveFullscreen) bBorderlessFullscreen = true; } void VideoConfig::Save(const std::string& ini_file) @@ -254,12 +254,12 @@ void VideoConfig::Save(const std::string& ini_file) settings->Set("DisableFog", bDisableFog); settings->Set("OMPDecoder", bOMPDecoder); settings->Set("EnableShaderDebugging", bEnableShaderDebugging); + settings->Set("BorderlessFullscreen", bBorderlessFullscreen); IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements"); enhancements->Set("ForceFiltering", bForceFiltering); enhancements->Set("MaxAnisotropy", iMaxAnisotropy); enhancements->Set("PostProcessingShader", sPostProcessingShader); - enhancements->Set("Enable3dVision", b3DVision); IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks"); hacks->Set("EFBAccessEnable", bEFBAccessEnable); |
