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authorLéo Lam <leo@innovatetechnologi.es>2017-08-02 15:17:16 +0800
committerLéo Lam <leo@innovatetechnologi.es>2017-08-05 14:27:05 +0800
commit8ee5253c5ba96e609259951b23ecede7d2e7ba1d (patch)
treee52dfb0f56126765c2af48ed653eb4f1b02ac50c /Source/Core/VideoCommon/VideoConfig.cpp
parent4f2fd3a9e527358694c594b0eafbe1865979d3c3 (diff)
GameINI: Replace Wii.Widescreen with AspectRatio
Wii.Widescreen is a setting that cannot be changed on the fly after emulation has started, so anything booted after the initial title will have an unexpected aspect ratio. We can just set Video_Settings.AspectRatio instead, which *can* be live changed, since it doesn't involve messing with the SYSCONF at any time. This is also much closer to the behaviour of the Wii U, which configures the DMCU to force 4:3 transparently, instead of doing it the intrusive way (touching the SYSCONF).
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