summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VideoConfig.cpp
diff options
context:
space:
mode:
authorJules Blok <jules.blok@gmail.com>2016-01-27 16:13:41 +0100
committerJules Blok <jules.blok@gmail.com>2016-02-08 12:26:55 +0100
commit9805f709132decd152b4e4ed7034f7a83578450c (patch)
tree38f3a0541621136063a106471d2a89df5d98aa81 /Source/Core/VideoCommon/VideoConfig.cpp
parent08c9e3b7a4917e5f49a233bd2775d0b5e4eacf5e (diff)
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Fast depth is now more accurate than slow depth and should always be used. The option will be kept in a different form as it is still used as a hack to fix some games. Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 257cc61fc6..4a4f9a3f53 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -71,7 +71,7 @@ void VideoConfig::Load(const std::string& ini_file)
settings->Get("FreeLook", &bFreeLook, 0);
settings->Get("UseFFV1", &bUseFFV1, 0);
settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
- settings->Get("FastDepthCalc", &bFastDepthCalc, true);
+ settings->Get("ForcedSlowDepth", &bForcedSlowDepth, false);
settings->Get("MSAA", &iMultisamples, 1);
settings->Get("SSAA", &bSSAA, false);
settings->Get("EFBScale", &iEFBScale, (int)SCALE_1X); // native
@@ -165,7 +165,7 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures);
CHECK_SETTING("Video_Settings", "CacheHiresTextures", bCacheHiresTextures);
CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
- CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
+ CHECK_SETTING("Video_Settings", "ForcedSlowDepth", bForcedSlowDepth);
CHECK_SETTING("Video_Settings", "MSAA", iMultisamples);
CHECK_SETTING("Video_Settings", "SSAA", bSSAA);
@@ -282,7 +282,7 @@ void VideoConfig::Save(const std::string& ini_file)
settings->Set("FreeLook", bFreeLook);
settings->Set("UseFFV1", bUseFFV1);
settings->Set("EnablePixelLighting", bEnablePixelLighting);
- settings->Set("FastDepthCalc", bFastDepthCalc);
+ settings->Set("ForcedSlowDepth", bForcedSlowDepth);
settings->Set("MSAA", iMultisamples);
settings->Set("SSAA", bSSAA);
settings->Set("EFBScale", iEFBScale);