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authorMarkus Wick <markus+github@selfnet.de>2015-01-13 00:25:38 +0100
committerMarkus Wick <markus+github@selfnet.de>2015-01-13 00:25:38 +0100
commit980ce440ef40d62cb0d568dcfd66a7bb1875e0de (patch)
treea56e781745eef8332cfa653c5e0911bf287b1d9a /Source/Core/VideoCommon/VideoConfig.cpp
parent5be85cf928659a4ed45099610c5940f211f4474c (diff)
parent6855c098f7543e594aebbb2b4b865e585431246c (diff)
Merge pull request #1813 from Armada651/convergence
Add UI for per-game stereoscopy settings.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 5448d0c4b0..b9bf69bf9d 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -42,7 +42,7 @@ VideoConfig::VideoConfig()
// Game-specific stereoscopy settings
bStereoEFBMonoDepth = false;
iStereoDepthPercentage = 100;
- iStereoConvergencePercentage = 100;
+ iStereoConvergenceMinimum = 0;
}
void VideoConfig::Load(const std::string& ini_file)
@@ -191,7 +191,7 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth);
CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
- CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercentage", iStereoConvergencePercentage);
+ CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);