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authorJules Blok <jules.blok@gmail.com>2016-11-14 01:45:07 +0100
committerGitHub <noreply@github.com>2016-11-14 01:45:07 +0100
commit99de9fbe334a34c438660228e816b851f105dfd3 (patch)
tree07f1a24dcaa55269313b0d27a90e982a4566e988 /Source/Core/VideoCommon/VideoConfig.cpp
parentbc98ec77beef88dd910d7f86c11967aad53061f3 (diff)
parent7e35a47b511176aa2c285568d582c6ea281a4ce1 (diff)
Merge pull request #4443 from Armada651/exclusive-ui
D3D: Move exclusive mode switching to UI thread.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 0e79b4b180..115dbf8162 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -31,10 +31,6 @@ VideoConfig::VideoConfig()
{
bRunning = false;
- // Exclusive fullscreen flags
- bFullscreen = false;
- bExclusiveMode = false;
-
// Needed for the first frame, I think
fAspectRatioHackW = 1;
fAspectRatioHackH = 1;