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| author | iwubcode <iwubcode@users.noreply.github.com> | 2022-01-04 20:40:07 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2022-01-04 20:40:07 -0600 |
| commit | 9b4e5b00ee7393303285c2010c409244145fee40 (patch) | |
| tree | 856f8bc333f78dcfb45b871915d69fe4be8e95da /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 3feea704e0bc35979412458f5886264b1062c90d (diff) | |
VideoCommon: assume the majority of os/drivers support parallel compiling of shaders, we can create bugs if there are issues. Android is assumed buggy
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index a835625691..de2fe1c80e 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -206,16 +206,9 @@ u32 VideoConfig::GetShaderPrecompilerThreads() const if (!backend_info.bSupportsBackgroundCompiling) return 0; - const bool bugDatabaseSupported = - backend_info.api_type == APIType::OpenGL || backend_info.api_type == APIType::Vulkan; - // DirectX has always worked in our tests in PR#9414 - const bool multiThreadingWorking = - !bugDatabaseSupported || - !DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION); - if (iShaderPrecompilerThreads >= 0) return static_cast<u32>(iShaderPrecompilerThreads); - else if (multiThreadingWorking) + else if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION)) return GetNumAutoShaderPreCompilerThreads(); else return 1; |
