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authorLioncash <mathew1800@gmail.com>2014-07-07 19:28:12 -0400
committerLioncash <mathew1800@gmail.com>2014-07-07 19:32:03 -0400
commita523a6d1bfabddbd2030dda1aebf28ddb28b5f26 (patch)
tree4fd7dcc0cf4f12c66db46eea85a37a77a4e12659 /Source/Core/VideoCommon/VideoConfig.cpp
parentcc3dda5b22933380265c946fa50738bf83fc9b01 (diff)
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well. This also kills off some sprintf_s calls.
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