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| author | Lioncash <mathew1800@gmail.com> | 2014-07-07 19:28:12 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2014-07-07 19:32:03 -0400 |
| commit | a523a6d1bfabddbd2030dda1aebf28ddb28b5f26 (patch) | |
| tree | 4fd7dcc0cf4f12c66db46eea85a37a77a4e12659 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | cc3dda5b22933380265c946fa50738bf83fc9b01 (diff) | |
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
0 files changed, 0 insertions, 0 deletions
