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authorTellowKrinkle <tellowkrinkle@gmail.com>2022-07-23 17:27:24 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-10-08 04:46:05 -0500
commitc08de82e90b8d120b44e68f92cd58712f6360a37 (patch)
tree68eec033a687ec5ea9b7489df27031726431f4ba /Source/Core/VideoCommon/VideoConfig.cpp
parent93ce7bf344915d82e6ccb7d229e04ed7ff81d4db (diff)
VideoBackends:Metal: Bring back unified memory config
Turns out it was helpful. (Most improvement in ubershaders.) This time with much better auto mode.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index 91e0550715..845a59f05c 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -55,6 +55,7 @@ void VideoConfig::Refresh()
bVSync = Config::Get(Config::GFX_VSYNC);
iAdapter = Config::Get(Config::GFX_ADAPTER);
+ iManuallyUploadBuffers = Config::Get(Config::GFX_MTL_MANUALLY_UPLOAD_BUFFERS);
bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
aspect_mode = Config::Get(Config::GFX_ASPECT_RATIO);