diff options
| author | JosJuice <josjuice@gmail.com> | 2017-07-16 14:25:55 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-07-16 14:30:41 +0200 |
| commit | c8b4645039fb7bc846d4030a94d76f19d12c6564 (patch) | |
| tree | 8b669dabe9b17f3fb8b7577a0deea14105b28582 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | ebf0f64a01818fb9cea91e5fdecf615e5e45cd91 (diff) | |
Detect Korean GC releases as Korean when possible
According to http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/,
Korean GC releases use the following country codes:
- E or W for games in English
- K for games in Korean
- Unknown value for games in Japanese (my guess is that they might
have made the discs bit-for-bit identical to Japanese releases
because the regions of these games are already set to NTSC-J)
As far as I know, the GC has no Taiwanese releases, which is what
the W country code is used for on the Wii. But I could be wrong.
A small note: The country_byte == 'K' check in the code isn't
actually necessary as long as RegionSwitchGC returns NTSC_J
for 'K', but I thought it would be better to not rely on that.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
0 files changed, 0 insertions, 0 deletions
