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| author | Jules Blok <jules.blok@gmail.com> | 2016-02-22 11:29:09 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-02-22 11:29:09 +0100 |
| commit | e2a1a085b6a9f36b23128872de85da727d231882 (patch) | |
| tree | 0e87a62f33a843deaebddde5c91a214672c4f6a9 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 2aea549eef85ba165672c8355d0e90781d805efd (diff) | |
| parent | e4ef018706cd5c4aecd5602673b8edd740daad77 (diff) | |
Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 257cc61fc6..4a4f9a3f53 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -71,7 +71,7 @@ void VideoConfig::Load(const std::string& ini_file) settings->Get("FreeLook", &bFreeLook, 0); settings->Get("UseFFV1", &bUseFFV1, 0); settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0); - settings->Get("FastDepthCalc", &bFastDepthCalc, true); + settings->Get("ForcedSlowDepth", &bForcedSlowDepth, false); settings->Get("MSAA", &iMultisamples, 1); settings->Get("SSAA", &bSSAA, false); settings->Get("EFBScale", &iEFBScale, (int)SCALE_1X); // native @@ -165,7 +165,7 @@ void VideoConfig::GameIniLoad() CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures); CHECK_SETTING("Video_Settings", "CacheHiresTextures", bCacheHiresTextures); CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting); - CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc); + CHECK_SETTING("Video_Settings", "ForcedSlowDepth", bForcedSlowDepth); CHECK_SETTING("Video_Settings", "MSAA", iMultisamples); CHECK_SETTING("Video_Settings", "SSAA", bSSAA); @@ -282,7 +282,7 @@ void VideoConfig::Save(const std::string& ini_file) settings->Set("FreeLook", bFreeLook); settings->Set("UseFFV1", bUseFFV1); settings->Set("EnablePixelLighting", bEnablePixelLighting); - settings->Set("FastDepthCalc", bFastDepthCalc); + settings->Set("ForcedSlowDepth", bForcedSlowDepth); settings->Set("MSAA", iMultisamples); settings->Set("SSAA", bSSAA); settings->Set("EFBScale", iEFBScale); |
