diff options
| author | degasus <wickmarkus@web.de> | 2015-10-09 20:50:36 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2016-01-06 22:10:29 +0100 |
| commit | efbe5bc4b651d1f7f726bb064255e0e2562f7490 (patch) | |
| tree | 6166a471269a9b1eb2bf703a31c915489e428b44 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | 7fcb5a803b2e6179fe57654496fcea7f6b2ff183 (diff) | |
VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 626e1f0bd0..50486d716a 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -87,6 +87,15 @@ void VideoConfig::Load(const std::string& ini_file) settings->Get("EnableShaderDebugging", &bEnableShaderDebugging, false); settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false); + settings->Get("SWZComploc", &bZComploc, true); + settings->Get("SWZFreeze", &bZFreeze, true); + settings->Get("SWDumpObjects", &bDumpObjects, false); + settings->Get("SWDumpTevStages", &bDumpTevStages, false); + settings->Get("SWDumpTevTexFetches", &bDumpTevTextureFetches, false); + settings->Get("SWDrawStart", &drawStart, 0); + settings->Get("SWDrawEnd", &drawEnd, 100000); + + IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements"); enhancements->Get("ForceFiltering", &bForceFiltering, 0); enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) @@ -287,6 +296,14 @@ void VideoConfig::Save(const std::string& ini_file) settings->Set("EnableShaderDebugging", bEnableShaderDebugging); settings->Set("BorderlessFullscreen", bBorderlessFullscreen); + settings->Set("SWZComploc", bZComploc); + settings->Set("SWZFreeze", bZFreeze); + settings->Set("SWDumpObjects", bDumpObjects); + settings->Set("SWDumpTevStages", bDumpTevStages); + settings->Set("SWDumpTevTexFetches", bDumpTevTextureFetches); + settings->Set("SWDrawStart", drawStart); + settings->Set("SWDrawEnd", drawEnd); + IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements"); enhancements->Set("ForceFiltering", bForceFiltering); enhancements->Set("MaxAnisotropy", iMaxAnisotropy); |
