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authormagumagu <magumagu9@gmail.com>2014-03-30 19:45:02 -0700
committermagumagu <magumagu9@gmail.com>2014-03-30 19:50:53 -0700
commitf9d2f7e88cc4d31203c072d3267cfd80a701d7d6 (patch)
tree90dd50108c42caddd06222c9fa14d09f675b6424 /Source/Core/VideoCommon/VideoConfig.cpp
parentbad109402e0b938156bce84e1aed6e39111a6e06 (diff)
D3D11: Use appropriate shader for PEEK_Z.
Trying to use GetDepthMatrixProgram outside of TCacheEntry::FromRenderTarget is a bad idea, so don't. Instead, use a shader which only copies the input. Fixes lens flare depth test in Twilight Princess. See http://code.google.com/p/dolphin-emu/issues/detail?id=5999 .
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