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| author | magumagu <magumagu9@gmail.com> | 2014-03-30 19:45:02 -0700 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-03-30 19:50:53 -0700 |
| commit | f9d2f7e88cc4d31203c072d3267cfd80a701d7d6 (patch) | |
| tree | 90dd50108c42caddd06222c9fa14d09f675b6424 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | bad109402e0b938156bce84e1aed6e39111a6e06 (diff) | |
D3D11: Use appropriate shader for PEEK_Z.
Trying to use GetDepthMatrixProgram outside of
TCacheEntry::FromRenderTarget is a bad idea, so don't. Instead, use a
shader which only copies the input.
Fixes lens flare depth test in Twilight Princess. See
http://code.google.com/p/dolphin-emu/issues/detail?id=5999 .
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
0 files changed, 0 insertions, 0 deletions
