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authorRyan Houdek <Sonicadvance1@gmail.com>2016-02-04 18:31:36 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2016-02-07 05:31:48 -0600
commitfe53461611d86384478064be6b4297a7c7e437e1 (patch)
tree67ac77af74e6ca92a5159ea90b1e2025f4a95427 /Source/Core/VideoCommon/VideoConfig.cpp
parent2282651fdb7bee30694f03cac74c379335655fad (diff)
[Android] Implement support for real Wiimotes with the DolphinBar
This is the only way to get Wiimotes working under Android now. This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager. Couple notes. Continuous scanning must be enabled otherwise the Wiimotes won't be seen. The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually. Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
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