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authorStenzek <stenzek@gmail.com>2017-04-21 23:59:45 +1000
committerStenzek <stenzek@gmail.com>2017-04-25 14:27:05 +1000
commit27ae5b8d34675244af689b260f0dbb391bb6209e (patch)
tree8b35c323b5041d2944f26e0104cab166ea6ac6ec /Source/Core/VideoCommon/VideoConfig.h
parent417a4ca206a5cae7cc08c80564181af74c8fa51a (diff)
VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index c628722a3a..eacb30d8b1 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -170,8 +170,6 @@ struct VideoConfig final
std::vector<std::string> Adapters; // for D3D
std::vector<int> AAModes;
- std::vector<std::string> PPShaders; // post-processing shaders
- std::vector<std::string> AnaglyphShaders; // anaglyph shaders
// TODO: merge AdapterName and Adapters array
std::string AdapterName; // for OpenGL