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authorJules Blok <jules.blok@gmail.com>2014-12-21 14:06:16 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-24 23:28:23 +0100
commit70b898e2c6bbb2759a98d36e2f0dd84bfc56db3f (patch)
tree3b721697fb1c6bcfc3c3bbfe66c3b4c5bd602461 /Source/Core/VideoCommon/VideoConfig.h
parent5526b3932018cfd9245fe76848861b8a0ceae3bf (diff)
VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index f27b1b2116..88d5cd97af 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -81,7 +81,7 @@ struct VideoConfig final
int iMaxAnisotropy;
std::string sPostProcessingShader;
int iStereoMode;
- int iStereoSeparation;
+ int iStereoDepth;
int iStereoConvergence;
bool bStereoSwapEyes;
@@ -129,6 +129,8 @@ struct VideoConfig final
bool bStereoMonoEFBDepth;
int iStereoSeparationPercent;
int iStereoConvergencePercent;
+ int iStereoDepthPercentage;
+ int iStereoConvergencePercentage;
// D3D only config, mostly to be merged into the above
int iAdapter;