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authorBryan Jacobs <b@q3q.us>2024-08-15 17:20:00 +1000
committerBryan Jacobs <b@q3q.us>2024-08-22 07:11:43 +1000
commit7ec6d116e8ee94bee8bdecf2bf2801ea45f09432 (patch)
tree3a6ade09680357339872b26b8c329ba3787fe256 /Source/Core/VideoCommon/VideoConfig.h
parent93617e96c3c208e032f31053e1b02f6c9ddc35e9 (diff)
Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution independently to each eye when using side-by-side or top-and-bottom 3D.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 1e5f03d0e5..5cce23bfd2 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -241,6 +241,7 @@ struct VideoConfig final
// Stereoscopy
StereoMode stereo_mode{};
+ bool stereo_per_eye_resolution_full = false;
int iStereoDepth = 0;
int iStereoConvergence = 0;
int iStereoConvergencePercentage = 0;