summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VideoConfig.h
diff options
context:
space:
mode:
authorJules Blok <jules.blok@gmail.com>2016-01-27 16:13:41 +0100
committerJules Blok <jules.blok@gmail.com>2016-02-08 12:26:55 +0100
commit9805f709132decd152b4e4ed7034f7a83578450c (patch)
tree38f3a0541621136063a106471d2a89df5d98aa81 /Source/Core/VideoCommon/VideoConfig.h
parent08c9e3b7a4917e5f49a233bd2775d0b5e4eacf5e (diff)
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Fast depth is now more accurate than slow depth and should always be used. The option will be kept in a different form as it is still used as a hack to fix some games. Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index bc0250ab2f..adfa20f65b 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -117,7 +117,7 @@ struct VideoConfig final
std::string sPhackvalue[2];
float fAspectRatioHackW, fAspectRatioHackH;
bool bEnablePixelLighting;
- bool bFastDepthCalc;
+ bool bForcedSlowDepth;
int iLog; // CONF_ bits
int iSaveTargetId; // TODO: Should be dropped