diff options
| author | Jules Blok <jules.blok@gmail.com> | 2016-01-27 16:13:41 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-02-08 12:26:55 +0100 |
| commit | 9805f709132decd152b4e4ed7034f7a83578450c (patch) | |
| tree | 38f3a0541621136063a106471d2a89df5d98aa81 /Source/Core/VideoCommon/VideoConfig.h | |
| parent | 08c9e3b7a4917e5f49a233bd2775d0b5e4eacf5e (diff) | |
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index bc0250ab2f..adfa20f65b 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -117,7 +117,7 @@ struct VideoConfig final std::string sPhackvalue[2]; float fAspectRatioHackW, fAspectRatioHackH; bool bEnablePixelLighting; - bool bFastDepthCalc; + bool bForcedSlowDepth; int iLog; // CONF_ bits int iSaveTargetId; // TODO: Should be dropped |
