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authorJules Blok <jules.blok@gmail.com>2016-08-21 17:47:24 +0200
committerJules Blok <jules.blok@gmail.com>2016-08-23 15:54:04 +0200
commita8a93489133188f221d079e4d28f6ceb56d2fb83 (patch)
tree949db3973ee0e7b6f81077bdf27791659ac21b76 /Source/Core/VideoCommon/VideoConfig.h
parent92f165d75693e54285294bb666f33d003d1ab174 (diff)
OGL: Handle cases where reversed depth is already used.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 3a1f984e87..c948077acc 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -172,6 +172,7 @@ struct VideoConfig final
bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
bool bSupportsSSAA;
bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon
+ bool bSupportsReversedDepthRange;
} backend_info;
// Utility