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| author | Jules Blok <jules.blok@gmail.com> | 2015-01-02 15:27:37 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-01-02 17:07:08 +0100 |
| commit | b816ee1f79a6c4f8a2f05f0da91a936ee2d44fff (patch) | |
| tree | 09f52153ef53ae17a66dbf28ea18637c7c08bff7 /Source/Core/VideoCommon/VideoConfig.h | |
| parent | ec4dfae333e592f991da21d7276ca50a4c4be3e9 (diff) | |
VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index d868ae5293..0d7f1c51e9 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -128,7 +128,7 @@ struct VideoConfig final // Stereoscopy bool bStereoEFBMonoDepth; int iStereoDepthPercentage; - int iStereoConvergencePercentage; + int iStereoConvergenceMinimum; // D3D only config, mostly to be merged into the above int iAdapter; |
