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authorJules Blok <jules.blok@gmail.com>2015-01-02 15:27:37 +0100
committerJules Blok <jules.blok@gmail.com>2015-01-02 17:07:08 +0100
commitb816ee1f79a6c4f8a2f05f0da91a936ee2d44fff (patch)
tree09f52153ef53ae17a66dbf28ea18637c7c08bff7 /Source/Core/VideoCommon/VideoConfig.h
parentec4dfae333e592f991da21d7276ca50a4c4be3e9 (diff)
VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index d868ae5293..0d7f1c51e9 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -128,7 +128,7 @@ struct VideoConfig final
// Stereoscopy
bool bStereoEFBMonoDepth;
int iStereoDepthPercentage;
- int iStereoConvergencePercentage;
+ int iStereoConvergenceMinimum;
// D3D only config, mostly to be merged into the above
int iAdapter;