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authordegasus <wickmarkus@web.de>2014-11-13 23:26:49 +0100
committerdegasus <wickmarkus@web.de>2014-11-17 21:20:32 +0100
commitc211450b997effa6d91059fb0aaa564892297719 (patch)
treefabbfdf698d6e499c53dec988d4b7ba2ef6556bc /Source/Core/VideoCommon/VideoConfig.h
parentdced84d4404b1f0346297c5941bfdf94cfdef4d5 (diff)
OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 9f2a8e81eb..44b0740728 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -138,6 +138,7 @@ struct VideoConfig final
bool bSupportsOversizedViewports;
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
+ bool bSupportsBBox;
} backend_info;
// Utility