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authorStenzek <stenzek@gmail.com>2017-07-31 23:21:38 +1000
committerStenzek <stenzek@gmail.com>2017-07-31 23:21:38 +1000
commitd62dcd397d500d7b83b0994dadc189cae766361d (patch)
treee731f1f5193490405140afe7ba88030378e1a753 /Source/Core/VideoCommon/VideoConfig.h
parented331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff)
VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing for users, as well as polluting the GL program cache with a mix of uber and specialized shaders if the option was changed.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index f876e63802..b7044d9cf8 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -194,10 +194,6 @@ struct VideoConfig final
int iShaderCompilerThreads;
int iShaderPrecompilerThreads;
- // Temporary toggling of ubershaders, for debugging
- bool bForceVertexUberShaders;
- bool bForcePixelUberShaders;
-
// Static config per API
// TODO: Move this out of VideoConfig
struct