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authorMichael Maltese <michaeljosephmaltese@gmail.com>2017-03-05 15:17:54 -0800
committerMichael Maltese <michaeljosephmaltese@gmail.com>2017-03-15 17:20:47 -0700
commitde940a5fd6a07728c51d53ebdab7489aa03cdb55 (patch)
treec309017a947d25eede6daf32158b7fa1e713e52d /Source/Core/VideoCommon/VideoConfig.h
parent8e6d25672292d1ca90e5acc6170df0b9cc618db6 (diff)
VideoConfig: add bSupportsFragmentStoresAndAtomics
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index ec79e6de48..b8e348157d 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -189,6 +189,7 @@ struct VideoConfig final
bool bSupportsPaletteConversion;
bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
bool bSupportsSSAA;
+ bool bSupportsFragmentStoresAndAtomics; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon
bool bSupportsReversedDepthRange;
bool bSupportsMultithreading;