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authordegasus <wickmarkus@web.de>2015-10-09 20:50:36 +0200
committerdegasus <wickmarkus@web.de>2016-01-06 22:10:29 +0100
commitefbe5bc4b651d1f7f726bb064255e0e2562f7490 (patch)
tree6166a471269a9b1eb2bf703a31c915489e428b44 /Source/Core/VideoCommon/VideoConfig.h
parent7fcb5a803b2e6179fe57654496fcea7f6b2ff183 (diff)
VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.h')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 5b88e64c2f..bc0250ab2f 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -136,6 +136,15 @@ struct VideoConfig final
// Debugging
bool bEnableShaderDebugging;
+ // VideoSW Debugging
+ int drawStart;
+ int drawEnd;
+ bool bZComploc;
+ bool bZFreeze;
+ bool bDumpObjects;
+ bool bDumpTevStages;
+ bool bDumpTevTextureFetches;
+
// Static config per API
// TODO: Move this out of VideoConfig
struct