diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 10:43:46 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 10:43:46 +0200 |
| commit | 3570c7f03a2aa90aa634f96c0af1969af610f14d (patch) | |
| tree | 4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/VideoCommon/VideoState.cpp | |
| parent | 2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff) | |
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/VideoCommon/VideoState.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoState.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp index 90c18a0368..6caccd5fd9 100644 --- a/Source/Core/VideoCommon/VideoState.cpp +++ b/Source/Core/VideoCommon/VideoState.cpp @@ -5,10 +5,10 @@ #include <cstring> #include "Common/ChunkFile.h" -#include "VideoCommon/BoundingBox.h" #include "VideoCommon/BPMemory.h" -#include "VideoCommon/CommandProcessor.h" +#include "VideoCommon/BoundingBox.h" #include "VideoCommon/CPMemory.h" +#include "VideoCommon/CommandProcessor.h" #include "VideoCommon/Fifo.h" #include "VideoCommon/GeometryShaderManager.h" #include "VideoCommon/PixelEngine.h" @@ -19,56 +19,56 @@ #include "VideoCommon/VideoState.h" #include "VideoCommon/XFMemory.h" -void VideoCommon_DoState(PointerWrap &p) +void VideoCommon_DoState(PointerWrap& p) { - // BP Memory - p.Do(bpmem); - p.DoMarker("BP Memory"); - - // CP Memory - DoCPState(p); + // BP Memory + p.Do(bpmem); + p.DoMarker("BP Memory"); - // XF Memory - p.Do(xfmem); - p.DoMarker("XF Memory"); + // CP Memory + DoCPState(p); - // Texture decoder - p.DoArray(texMem); - p.DoMarker("texMem"); + // XF Memory + p.Do(xfmem); + p.DoMarker("XF Memory"); - // FIFO - Fifo::DoState(p); - p.DoMarker("Fifo"); + // Texture decoder + p.DoArray(texMem); + p.DoMarker("texMem"); - CommandProcessor::DoState(p); - p.DoMarker("CommandProcessor"); + // FIFO + Fifo::DoState(p); + p.DoMarker("Fifo"); - PixelEngine::DoState(p); - p.DoMarker("PixelEngine"); + CommandProcessor::DoState(p); + p.DoMarker("CommandProcessor"); - // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work. - PixelShaderManager::DoState(p); - p.DoMarker("PixelShaderManager"); + PixelEngine::DoState(p); + p.DoMarker("PixelEngine"); - VertexShaderManager::DoState(p); - p.DoMarker("VertexShaderManager"); + // the old way of replaying current bpmem as writes to push side effects to pixel shader manager + // doesn't really work. + PixelShaderManager::DoState(p); + p.DoMarker("PixelShaderManager"); - GeometryShaderManager::DoState(p); - p.DoMarker("GeometryShaderManager"); + VertexShaderManager::DoState(p); + p.DoMarker("VertexShaderManager"); - VertexManagerBase::DoState(p); - p.DoMarker("VertexManager"); + GeometryShaderManager::DoState(p); + p.DoMarker("GeometryShaderManager"); - BoundingBox::DoState(p); - p.DoMarker("BoundingBox"); + VertexManagerBase::DoState(p); + p.DoMarker("VertexManager"); + BoundingBox::DoState(p); + p.DoMarker("BoundingBox"); - // TODO: search for more data that should be saved and add it here + // TODO: search for more data that should be saved and add it here } void VideoCommon_Init() { - memset(&g_main_cp_state, 0, sizeof(g_main_cp_state)); - memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state)); - memset(texMem, 0, TMEM_SIZE); + memset(&g_main_cp_state, 0, sizeof(g_main_cp_state)); + memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state)); + memset(texMem, 0, TMEM_SIZE); } |
