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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoCommon/VideoState.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoCommon/VideoState.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoState.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp
new file mode 100644
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+++ b/Source/Core/VideoCommon/VideoState.cpp
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+// Copyright 2008 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "Common/ChunkFile.h"
+#include "VideoCommon/BoundingBox.h"
+#include "VideoCommon/BPMemory.h"
+#include "VideoCommon/CommandProcessor.h"
+#include "VideoCommon/CPMemory.h"
+#include "VideoCommon/Fifo.h"
+#include "VideoCommon/GeometryShaderManager.h"
+#include "VideoCommon/PixelEngine.h"
+#include "VideoCommon/PixelShaderManager.h"
+#include "VideoCommon/TextureDecoder.h"
+#include "VideoCommon/VertexManagerBase.h"
+#include "VideoCommon/VertexShaderManager.h"
+#include "VideoCommon/VideoState.h"
+#include "VideoCommon/XFMemory.h"
+
+static void DoState(PointerWrap &p)
+{
+ // BP Memory
+ p.Do(bpmem);
+ p.DoMarker("BP Memory");
+
+ // CP Memory
+ DoCPState(p);
+
+ // XF Memory
+ p.Do(xfmem);
+ p.DoMarker("XF Memory");
+
+ // Texture decoder
+ p.DoArray(texMem, TMEM_SIZE);
+ p.DoMarker("texMem");
+
+ // FIFO
+ Fifo_DoState(p);
+ p.DoMarker("Fifo");
+
+ CommandProcessor::DoState(p);
+ p.DoMarker("CommandProcessor");
+
+ PixelEngine::DoState(p);
+ p.DoMarker("PixelEngine");
+
+ // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work.
+ PixelShaderManager::DoState(p);
+ p.DoMarker("PixelShaderManager");
+
+ VertexShaderManager::DoState(p);
+ p.DoMarker("VertexShaderManager");
+
+ GeometryShaderManager::DoState(p);
+ p.DoMarker("GeometryShaderManager");
+
+ VertexManager::DoState(p);
+ p.DoMarker("VertexManager");
+
+ BoundingBox::DoState(p);
+ p.DoMarker("BoundingBox");
+
+
+ // TODO: search for more data that should be saved and add it here
+}
+
+void VideoCommon_DoState(PointerWrap &p)
+{
+ DoState(p);
+}
+
+void VideoCommon_RunLoop(bool enable)
+{
+ EmulatorState(enable);
+}
+
+void VideoCommon_Init()
+{
+ memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
+ memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
+ memset(texMem, 0, TMEM_SIZE);
+}