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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoCommon/VideoState.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoCommon/VideoState.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoState.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp new file mode 100644 index 0000000000..27280ace23 --- /dev/null +++ b/Source/Core/VideoCommon/VideoState.cpp @@ -0,0 +1,82 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "Common/ChunkFile.h" +#include "VideoCommon/BoundingBox.h" +#include "VideoCommon/BPMemory.h" +#include "VideoCommon/CommandProcessor.h" +#include "VideoCommon/CPMemory.h" +#include "VideoCommon/Fifo.h" +#include "VideoCommon/GeometryShaderManager.h" +#include "VideoCommon/PixelEngine.h" +#include "VideoCommon/PixelShaderManager.h" +#include "VideoCommon/TextureDecoder.h" +#include "VideoCommon/VertexManagerBase.h" +#include "VideoCommon/VertexShaderManager.h" +#include "VideoCommon/VideoState.h" +#include "VideoCommon/XFMemory.h" + +static void DoState(PointerWrap &p) +{ + // BP Memory + p.Do(bpmem); + p.DoMarker("BP Memory"); + + // CP Memory + DoCPState(p); + + // XF Memory + p.Do(xfmem); + p.DoMarker("XF Memory"); + + // Texture decoder + p.DoArray(texMem, TMEM_SIZE); + p.DoMarker("texMem"); + + // FIFO + Fifo_DoState(p); + p.DoMarker("Fifo"); + + CommandProcessor::DoState(p); + p.DoMarker("CommandProcessor"); + + PixelEngine::DoState(p); + p.DoMarker("PixelEngine"); + + // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work. + PixelShaderManager::DoState(p); + p.DoMarker("PixelShaderManager"); + + VertexShaderManager::DoState(p); + p.DoMarker("VertexShaderManager"); + + GeometryShaderManager::DoState(p); + p.DoMarker("GeometryShaderManager"); + + VertexManager::DoState(p); + p.DoMarker("VertexManager"); + + BoundingBox::DoState(p); + p.DoMarker("BoundingBox"); + + + // TODO: search for more data that should be saved and add it here +} + +void VideoCommon_DoState(PointerWrap &p) +{ + DoState(p); +} + +void VideoCommon_RunLoop(bool enable) +{ + EmulatorState(enable); +} + +void VideoCommon_Init() +{ + memset(&g_main_cp_state, 0, sizeof(g_main_cp_state)); + memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state)); + memset(texMem, 0, TMEM_SIZE); +} |
