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authorMai <mai.iam2048@gmail.com>2022-12-11 21:07:30 +0000
committerGitHub <noreply@github.com>2022-12-11 21:07:30 +0000
commitaa57d53c901a0ce6dcdf48c1859fb0c728883306 (patch)
tree0fcc84eca01bed7a429a8a481ce17944d3c63dae /Source/Core/VideoCommon/VideoState.cpp
parent19db7a87a32733432e452fb8be177ccc2c0780da (diff)
parentc486baffe63afdd36ad2a60bfee9168dae26e1bb (diff)
Merge pull request #11345 from AdmiralCurtiss/globals-pe
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
Diffstat (limited to 'Source/Core/VideoCommon/VideoState.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoState.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp
index 9279e7f72c..2f2c7a256e 100644
--- a/Source/Core/VideoCommon/VideoState.cpp
+++ b/Source/Core/VideoCommon/VideoState.cpp
@@ -68,7 +68,7 @@ void VideoCommon_DoState(PointerWrap& p)
command_processor.DoState(p);
p.DoMarker("CommandProcessor");
- PixelEngine::DoState(p);
+ system.GetPixelEngine().DoState(p);
p.DoMarker("PixelEngine");
// the old way of replaying current bpmem as writes to push side effects to pixel shader manager