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| author | Mai <mai.iam2048@gmail.com> | 2022-12-11 21:07:30 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-11 21:07:30 +0000 |
| commit | aa57d53c901a0ce6dcdf48c1859fb0c728883306 (patch) | |
| tree | 0fcc84eca01bed7a429a8a481ce17944d3c63dae /Source/Core/VideoCommon/VideoState.cpp | |
| parent | 19db7a87a32733432e452fb8be177ccc2c0780da (diff) | |
| parent | c486baffe63afdd36ad2a60bfee9168dae26e1bb (diff) | |
Merge pull request #11345 from AdmiralCurtiss/globals-pe
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
Diffstat (limited to 'Source/Core/VideoCommon/VideoState.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoState.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp index 9279e7f72c..2f2c7a256e 100644 --- a/Source/Core/VideoCommon/VideoState.cpp +++ b/Source/Core/VideoCommon/VideoState.cpp @@ -68,7 +68,7 @@ void VideoCommon_DoState(PointerWrap& p) command_processor.DoState(p); p.DoMarker("CommandProcessor"); - PixelEngine::DoState(p); + system.GetPixelEngine().DoState(p); p.DoMarker("PixelEngine"); // the old way of replaying current bpmem as writes to push side effects to pixel shader manager |
