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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-12-10 16:35:07 +0100
committerAdmiral H. Curtiss <pikachu025@gmail.com>2022-12-11 21:57:19 +0100
commitec8aaf1f3040ed7dedf3c95c53e8101691c03208 (patch)
tree11578a771c9333ad6c26ee3fb8244cc4143a627d /Source/Core/VideoCommon/VideoState.cpp
parent82e87cf7b9bd253a2e17d126fbf9adbcf8a844d3 (diff)
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
Diffstat (limited to 'Source/Core/VideoCommon/VideoState.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoState.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoState.cpp b/Source/Core/VideoCommon/VideoState.cpp
index 9279e7f72c..2f2c7a256e 100644
--- a/Source/Core/VideoCommon/VideoState.cpp
+++ b/Source/Core/VideoCommon/VideoState.cpp
@@ -68,7 +68,7 @@ void VideoCommon_DoState(PointerWrap& p)
command_processor.DoState(p);
p.DoMarker("CommandProcessor");
- PixelEngine::DoState(p);
+ system.GetPixelEngine().DoState(p);
p.DoMarker("PixelEngine");
// the old way of replaying current bpmem as writes to push side effects to pixel shader manager