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authorOatmealDome <julian@oatmealdome.me>2023-01-09 00:25:11 -0500
committerOatmealDome <julian@oatmealdome.me>2023-09-05 11:49:22 -0400
commitde781a6fa79f466f66b56f161e3e1a15289691b1 (patch)
tree3e83b6aaa593a87ba3e8cd729b685a734a1cda49 /Source/Core/VideoCommon/Widescreen.cpp
parent6f6eb73667d461073b44f993c00095c30ac35414 (diff)
RenderBase: Allow widescreen heuristic's transition threshold to be overridden by onion config
Diffstat (limited to 'Source/Core/VideoCommon/Widescreen.cpp')
-rw-r--r--Source/Core/VideoCommon/Widescreen.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/Widescreen.cpp b/Source/Core/VideoCommon/Widescreen.cpp
index dd1393d309..4ca1ac3ccd 100644
--- a/Source/Core/VideoCommon/Widescreen.cpp
+++ b/Source/Core/VideoCommon/Widescreen.cpp
@@ -70,13 +70,13 @@ void WidescreenManager::UpdateWidescreenHeuristic()
// Modify the threshold based on which aspect ratio we're already using:
// If the game's in 4:3, it probably won't switch to anamorphic, and vice-versa.
- static constexpr u32 TRANSITION_THRESHOLD = 3;
+ const u32 transition_threshold = g_ActiveConfig.widescreen_heuristic_transition_threshold;
- const auto looks_normal = [](auto& counts) {
- return counts.normal_vertex_count > counts.anamorphic_vertex_count * TRANSITION_THRESHOLD;
+ const auto looks_normal = [transition_threshold](auto& counts) {
+ return counts.normal_vertex_count > counts.anamorphic_vertex_count * transition_threshold;
};
- const auto looks_anamorphic = [](auto& counts) {
- return counts.anamorphic_vertex_count > counts.normal_vertex_count * TRANSITION_THRESHOLD;
+ const auto looks_anamorphic = [transition_threshold](auto& counts) {
+ return counts.anamorphic_vertex_count > counts.normal_vertex_count * transition_threshold;
};
const auto& persp = flush_statistics.perspective;