diff options
| author | OatmealDome <julian@oatmealdome.me> | 2023-01-09 00:25:11 -0500 |
|---|---|---|
| committer | OatmealDome <julian@oatmealdome.me> | 2023-09-05 11:49:22 -0400 |
| commit | de781a6fa79f466f66b56f161e3e1a15289691b1 (patch) | |
| tree | 3e83b6aaa593a87ba3e8cd729b685a734a1cda49 /Source/Core/VideoCommon/Widescreen.cpp | |
| parent | 6f6eb73667d461073b44f993c00095c30ac35414 (diff) | |
RenderBase: Allow widescreen heuristic's transition threshold to be overridden by onion config
Diffstat (limited to 'Source/Core/VideoCommon/Widescreen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Widescreen.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/Widescreen.cpp b/Source/Core/VideoCommon/Widescreen.cpp index dd1393d309..4ca1ac3ccd 100644 --- a/Source/Core/VideoCommon/Widescreen.cpp +++ b/Source/Core/VideoCommon/Widescreen.cpp @@ -70,13 +70,13 @@ void WidescreenManager::UpdateWidescreenHeuristic() // Modify the threshold based on which aspect ratio we're already using: // If the game's in 4:3, it probably won't switch to anamorphic, and vice-versa. - static constexpr u32 TRANSITION_THRESHOLD = 3; + const u32 transition_threshold = g_ActiveConfig.widescreen_heuristic_transition_threshold; - const auto looks_normal = [](auto& counts) { - return counts.normal_vertex_count > counts.anamorphic_vertex_count * TRANSITION_THRESHOLD; + const auto looks_normal = [transition_threshold](auto& counts) { + return counts.normal_vertex_count > counts.anamorphic_vertex_count * transition_threshold; }; - const auto looks_anamorphic = [](auto& counts) { - return counts.anamorphic_vertex_count > counts.normal_vertex_count * TRANSITION_THRESHOLD; + const auto looks_anamorphic = [transition_threshold](auto& counts) { + return counts.anamorphic_vertex_count > counts.normal_vertex_count * transition_threshold; }; const auto& persp = flush_statistics.perspective; |
