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authorgnick79 <gnick79@gmail.com>2011-03-21 19:57:31 +0000
committergnick79 <gnick79@gmail.com>2011-03-21 19:57:31 +0000
commit017735b9ffdc7305f07b461a100f62c1d2fbe9ef (patch)
tree640ceee6faaa8c5fd9d2c36ea00032977b2e7900 /Source/Core/VideoCommon
parentd332cc342df2d960fb7e44b8c1c090212a72bb01 (diff)
* GUI Video-Settings changes:
- Removed recent ghanges about separate per-game Video Settings - Added "One Window 3-State Support" (very close to full implementation) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.cpp484
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.h108
2 files changed, 272 insertions, 320 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp
index 9e75a59fa9..d88e20a836 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp
@@ -45,83 +45,88 @@ VideoConfig::VideoConfig()
backend_info.bSupports3DVision = false;
}
-void VideoConfig::Load(const char *ini_file)
+void VideoConfig::Load(const char *main_ini_file, bool filecheck_passed, const char *game_ini_file)
{
std::string temp;
IniFile iniFile;
- iniFile.Load(ini_file);
-
- iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
- iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
- iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
- iniFile.Get("Settings", "Crop", &bCrop, false);
- iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
- iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
- iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true);
+ iniFile.Load(main_ini_file);
+
+ #define SET_STATE(evaluate, member) evaluate; UI_State.member = true;
+
+ SET_STATE(iniFile.Get("Hardware", "VSync", &bVSync, false), bVSync); // Hardware
+ SET_STATE(iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false), bWidescreenHack);
+ SET_STATE(iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO), iAspectRatio);
+ SET_STATE(iniFile.Get("Settings", "Crop", &bCrop, false), bCrop);
+ SET_STATE(iniFile.Get("Settings", "UseXFB", &bUseXFB, false), bUseXFB);
+ iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, false);
+ SET_STATE(iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true), bUseNativeMips);
- iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
+ SET_STATE(iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false), bSafeTextureCache); // Settings
//Safe texture cache params
iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
- iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
- iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
- iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
- iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
- iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
- iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
- iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
- iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
- iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
- iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
- iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
- iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
- iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
- iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
- iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
- iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
- iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, 0);
-
- iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
- iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
- iniFile.Get("Settings", "EFBScale", &iEFBScale, 1); // integral
-
- iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
-
- iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
- iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
- iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
- iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
- iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
- iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
-
- iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
+ SET_STATE(iniFile.Get("Settings", "ShowFPS", &bShowFPS, false), bShowFPS); // Settings
+ SET_STATE(iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false), bShowInputDisplay);
+ SET_STATE(iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false), bOverlayStats);
+ SET_STATE(iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false), bOverlayProjStats);
+ SET_STATE(iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false), bShowEFBCopyRegions);
+ SET_STATE(iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0), iCompileDLsLevel);
+ SET_STATE(iniFile.Get("Settings", "DumpTextures", &bDumpTextures, false), bDumpTextures);
+ SET_STATE(iniFile.Get("Settings", "HiresTextures", &bHiresTextures, false), bHiresTextures);
+ SET_STATE(iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, false), bDumpEFBTarget) ;
+ SET_STATE(iniFile.Get("Settings", "DumpFrames", &bDumpFrames, false), bDumpFrames);
+ SET_STATE(iniFile.Get("Settings", "FreeLook", &bFreeLook, false), bFreeLook);
+ SET_STATE(iniFile.Get("Settings", "UseFFV1", &bUseFFV1, false), bUseFFV1);
+ SET_STATE(iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false), bAnaglyphStereo);
+ SET_STATE(iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200), iAnaglyphStereoSeparation);
+ SET_STATE(iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0), iAnaglyphFocalAngle);
+ SET_STATE(iniFile.Get("Settings", "EnablePixelLigting", &bEnablePixelLighting, false), bEnablePixelLighting);
+ SET_STATE(iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, false), bEnablePerPixelDepth);
+
+ SET_STATE(iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, false), bShowShaderErrors);
+ SET_STATE(iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0), iMultisampleMode);
+ SET_STATE(iniFile.Get("Settings", "EFBScale", &iEFBScale, 1), iEFBScale); // integral
+
+ SET_STATE(iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false), bDstAlphaPass);
+
+ SET_STATE(iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, false), bTexFmtOverlayEnable);
+ SET_STATE(iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, false), bTexFmtOverlayCenter);
+ SET_STATE(iniFile.Get("Settings", "WireFrame", &bWireFrame, false), bWireFrame);
+ SET_STATE(iniFile.Get("Settings", "DisableLighting", &bDisableLighting, false), bDisableLighting);
+ SET_STATE(iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, false), bDisableTexturing);
+ SET_STATE(iniFile.Get("Settings", "DisableFog", &bDisableFog, false), bDisableFog);
+
+ SET_STATE(iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false), bEnableOpenCL);
#ifdef _OPENMP
- iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
+ SET_STATE(iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false), bOMPDecoder);
#endif
- iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
- iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
+ SET_STATE(iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, false), bForceFiltering);
+ SET_STATE(iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0), iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
- iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
+ SET_STATE(iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false), b3DVision);
- iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
- iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
- iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
- iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
+ SET_STATE(iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true), bEFBAccessEnable);
+ SET_STATE(iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false), bDlistCachingEnable);
+ SET_STATE(iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true), bEFBCopyEnable);
+ SET_STATE(iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, false), bOSDHotKey);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
- iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
- iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
- iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true);
+ SET_STATE(iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true), bCopyEFBScaled);
+ SET_STATE(iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false), bEFBCopyCacheEnable);
+ SET_STATE(iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true), bEFBEmulateFormatChanges);
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
if (iAdapter == -1)
iAdapter = 0;
+ SET_STATE(true, iAdapter);
// Load common settings
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
bool bTmp;
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
SetEnableAlert(bTmp);
+ if (filecheck_passed)
+ GameIniLoad(game_ini_file);
}
void VideoConfig::GameIniLoad(const char *ini_file)
@@ -129,94 +134,91 @@ void VideoConfig::GameIniLoad(const char *ini_file)
IniFile iniFile;
iniFile.Load(ini_file);
- iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync);
- iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack);
- iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio);
- iniFile.GetIfExists("Video_Settings", "Crop", &bCrop);
- iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
- iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
- iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips);
+ #define SET_UISTATE(check, member) UI_State.member = (check) ? true : false
- iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache);
+ SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync), bVSync);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack), bWidescreenHack);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio), iAspectRatio);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "Crop", &bCrop), bCrop);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB), bUseXFB);
+
+ iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips), bUseNativeMips);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache), bSafeTextureCache);
+
iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
- iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS);
- iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay);
- iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats);
- iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats);
- iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions);
- iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
- iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures);
- iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
- iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget);
- iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames);
- iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook);
- iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1);
- iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo);
- iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation);
- iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle);
- iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting);
- iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth);
-
- iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors);
- iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
- iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
-
- iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
-
- iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable);
- iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter);
- iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame);
- iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting);
- iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing);
- iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
-
- iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS), bShowFPS);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay), bShowInputDisplay);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats), bOverlayStats);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats), bOverlayProjStats);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions), bShowEFBCopyRegions);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel), iCompileDLsLevel);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures), bDumpTextures);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures), bHiresTextures);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget), bDumpEFBTarget);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames), bDumpFrames);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook), bFreeLook);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1), bUseFFV1);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo), bAnaglyphStereo);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation), iAnaglyphStereoSeparation);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle), iAnaglyphFocalAngle);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePixelLigting", &bEnablePixelLighting), bEnablePixelLighting);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth), bEnablePerPixelDepth);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors), bShowShaderErrors);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode), iMultisampleMode);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale), iEFBScale); // integral
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass), bDstAlphaPass);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable), bTexFmtOverlayEnable);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter), bTexFmtOverlayCenter);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame), bWireFrame);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting), bDisableLighting);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing), bDisableTexturing);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog), bDisableFog);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL), bEnableOpenCL);
#ifdef _OPENMP
- iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
+ SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder), bOMPDecoder);
#endif
-
- iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
- iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
+ SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering), bForceFiltering);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy), iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
- iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision), b3DVision);
- iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable);
- iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable);
- iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable);
- iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey);
+ SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable), bEFBAccessEnable);
+ SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable), bDlistCachingEnable);
+ SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable), bEFBCopyEnable);
+ SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey), bOSDHotKey);
+
iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
- iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled);
- iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable);
- iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges);
-
- iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter);
-
-
- iniFile.GetIfExists("Video", "ForceFiltering", &bForceFiltering);
- iniFile.GetIfExists("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
- iniFile.GetIfExists("Video", "EFBCopyEnable", &bEFBCopyEnable);
- iniFile.GetIfExists("Video", "EFBCopyDisableHotKey", &bOSDHotKey);
- iniFile.GetIfExists("Video", "EFBAccessEnable", &bEFBAccessEnable);
- iniFile.GetIfExists("Video", "EFBToTextureEnable", &bCopyEFBToTexture);
- iniFile.GetIfExists("Video", "EFBScaledCopy", &bCopyEFBScaled);
- iniFile.GetIfExists("Video", "SafeTextureCache", &bSafeTextureCache);
- iniFile.GetIfExists("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
-
- iniFile.GetIfExists("Video", "MSAA", &iMultisampleMode);
- iniFile.GetIfExists("Video", "EFBScale", &iEFBScale);
- iniFile.GetIfExists("Video", "DstAlphaPass", &bDstAlphaPass);
- iniFile.GetIfExists("Video", "UseXFB", &bUseXFB);
- iniFile.GetIfExists("Video", "UseRealXFB", &bUseRealXFB);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled), bCopyEFBScaled);
+ SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable), bEFBCopyCacheEnable);
+ SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges), bEFBEmulateFormatChanges);
+
+ SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter), iAdapter);
+
iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
- iniFile.GetIfExists("Video", "UseNativeMips", &bUseNativeMips);
- iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
- iniFile.GetIfExists("Video", "DlistCachingEnable", &bDlistCachingEnable);
+
+ SET_UISTATE(iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack), bZTPSpeedHack);
+
+ VerifyValidity();
}
void VideoConfig::VerifyValidity()
@@ -233,6 +235,7 @@ void VideoConfig::Save(const char *ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
+
iniFile.Set("Hardware", "VSync", bVSync);
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
iniFile.Set("Settings", "Crop", bCrop);
@@ -260,7 +263,7 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
- iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
+ iniFile.Set("Settings", "EnablePixelLigting", bEnablePixelLighting);
iniFile.Set("Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
@@ -270,7 +273,7 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Set("Settings", "EFBScale", iEFBScale);
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
- iniFile.Set("Settings", "Wireframe", bWireFrame);
+ iniFile.Set("Settings", "WireFrame", bWireFrame);
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
@@ -300,168 +303,79 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Save(ini_file);
}
-// haxhaxhax
-static void SetUndetermined(bool& val)
+void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
{
- // lul, storing a u8 inside a bool
- *reinterpret_cast<u8*>(&val) = 2;
-}
-static void SetUndetermined(int& val)
-{
- val = -1;
-}
-
-void VideoConfig::SetAllUndetermined()
-{
- // video hardware
- SetUndetermined(bVSync);
- SetUndetermined(iAdapter);
-
- // video settings
- SetUndetermined(bWidescreenHack);
- SetUndetermined(iAspectRatio);
- SetUndetermined(bCrop);
- SetUndetermined(bUseXFB);
- SetUndetermined(bUseRealXFB);
- SetUndetermined(bUseNativeMips);
-
- SetUndetermined(bSafeTextureCache);
- SetUndetermined(iSafeTextureCache_ColorSamples);
-
- SetUndetermined(bShowFPS);
- SetUndetermined(bShowInputDisplay);
- SetUndetermined(bOverlayStats);
- SetUndetermined(bOverlayProjStats);
- SetUndetermined(bShowEFBCopyRegions);
- SetUndetermined(iCompileDLsLevel);
- SetUndetermined(bDumpTextures);
- SetUndetermined(bHiresTextures);
- SetUndetermined(bDumpEFBTarget);
- SetUndetermined(bDumpFrames);
- SetUndetermined(bFreeLook);
- SetUndetermined(bUseFFV1);
- SetUndetermined(bAnaglyphStereo);
- SetUndetermined(iAnaglyphStereoSeparation);
- SetUndetermined(iAnaglyphFocalAngle);
- SetUndetermined(bEnablePixelLighting);
- SetUndetermined(bEnablePerPixelDepth);
-
- SetUndetermined(bShowShaderErrors);
- SetUndetermined(iMultisampleMode);
- SetUndetermined(iEFBScale);
-
- SetUndetermined(bDstAlphaPass);
-
- SetUndetermined(bTexFmtOverlayEnable);
- SetUndetermined(bTexFmtOverlayCenter);
- SetUndetermined(bWireFrame);
- SetUndetermined(bDisableLighting);
- SetUndetermined(bDisableTexturing);
- SetUndetermined(bDisableFog);
-
- SetUndetermined(bEnableOpenCL);
+ IniFile iniFile;
+ iniFile.Load(game_ini);
+
+ #define CHECK_UISTATE(section, key, member){\
+ if (UI_State.member) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
+
+ CHECK_UISTATE("Video_Hardware", "VSync", bVSync);
+ CHECK_UISTATE("Video_Settings", "wideScreenHack", bWidescreenHack);
+ CHECK_UISTATE("Video_Settings", "AspectRatio", iAspectRatio);
+ CHECK_UISTATE("Video_Settings", "Crop", bCrop);
+ CHECK_UISTATE("Video_Settings", "UseXFB", bUseXFB);
+ iniFile.Set("Video_Settings", "UseRealXFB", bUseRealXFB);
+ CHECK_UISTATE("Video_Settings", "UseNativeMips", bUseNativeMips);
+
+ CHECK_UISTATE("Video_Settings", "SafeTextureCache", bSafeTextureCache);
+ iniFile.Set("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
+
+ CHECK_UISTATE("Video_Settings", "ShowFPS", bShowFPS);
+ CHECK_UISTATE("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
+ CHECK_UISTATE("Video_Settings", "OverlayStats", bOverlayStats);
+ CHECK_UISTATE("Video_Settings", "OverlayProjStats", bOverlayProjStats);
+ CHECK_UISTATE("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
+ CHECK_UISTATE("Video_Settings", "DLOptimize", iCompileDLsLevel);
+ CHECK_UISTATE("Video_Settings", "DumpTextures", bDumpTextures);
+ CHECK_UISTATE("Video_Settings", "HiresTextures", bHiresTextures);
+ CHECK_UISTATE("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
+ CHECK_UISTATE("Video_Settings", "DumpFrames", bDumpFrames);
+ CHECK_UISTATE("Video_Settings", "FreeLook", bFreeLook);
+ CHECK_UISTATE("Video_Settings", "UseFFV1", bUseFFV1);
+ CHECK_UISTATE("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
+ CHECK_UISTATE("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
+ CHECK_UISTATE("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
+ CHECK_UISTATE("Video_Settings", "EnablePixelLigting", bEnablePixelLighting);
+ CHECK_UISTATE("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
+
+ CHECK_UISTATE("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
+ CHECK_UISTATE("Video_Settings", "MSAA", iMultisampleMode);
+ CHECK_UISTATE("Video_Settings", "EFBScale", iEFBScale); // integral
+
+ CHECK_UISTATE("Video_Settings", "DstAlphaPass", bDstAlphaPass);
+
+ CHECK_UISTATE("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
+ CHECK_UISTATE("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
+ CHECK_UISTATE("Video_Settings", "WireFrame", bWireFrame);
+ CHECK_UISTATE("Video_Settings", "DisableLighting", bDisableLighting);
+ CHECK_UISTATE("Video_Settings", "DisableTexturing", bDisableTexturing);
+ CHECK_UISTATE("Video_Settings", "DisableFog", bDisableFog);
+
+ CHECK_UISTATE("Video_Settings", "EnableOpenCL", bEnableOpenCL);
#ifdef _OPENMP
- SetUndetermined(bOMPDecoder);
+ CHECK_UISTATE("Video_Settings", "OMPDecoder", bOMPDecoder);
#endif
- // video enhancements
- SetUndetermined(bForceFiltering);
- SetUndetermined(iMaxAnisotropy);
- //SetUndetermined(sPostProcessingShader);
- SetUndetermined(b3DVision);
-
- // video hacks
- SetUndetermined(bEFBAccessEnable);
- SetUndetermined(bDlistCachingEnable);
- SetUndetermined(bEFBCopyEnable);
- SetUndetermined(bOSDHotKey);
- SetUndetermined(bCopyEFBToTexture);
- SetUndetermined(bCopyEFBScaled);
- SetUndetermined(bEFBCopyCacheEnable);
- SetUndetermined(bEFBEmulateFormatChanges);
-
- // this doesn't belong here, o well
- backend_info = BackendInfo();
-}
+ CHECK_UISTATE("Video_Enhancements", "ForceFiltering", bForceFiltering);
+ CHECK_UISTATE("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
+ iniFile.Set("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
+ CHECK_UISTATE("Video_Enhancements", "Enable3dVision", b3DVision);
-void VideoConfig::GameIniSave(const char* game_ini)
-{
- IniFile ini_file;
- ini_file.Load(game_ini);
-
- // video hardware
- IniFile::Section& vid_hardware = *ini_file.GetOrCreateSection("Video_Hardware");
- SetIfDetermined(vid_hardware, "VSync", bVSync);
- SetIfDetermined(vid_hardware, "Adapter", iAdapter);
-
- // video settings
- IniFile::Section& vid_settings = *ini_file.GetOrCreateSection("Video_Settings");
- SetIfDetermined(vid_settings, "wideScreenHack", bWidescreenHack);
- SetIfDetermined(vid_settings, "AspectRatio", iAspectRatio);
- SetIfDetermined(vid_settings, "Crop", bCrop);
- SetIfDetermined(vid_settings, "UseXFB", bUseXFB);
- SetIfDetermined(vid_settings, "UseRealXFB", bUseRealXFB);
- SetIfDetermined(vid_settings, "UseNativeMips", bUseNativeMips);
-
- SetIfDetermined(vid_settings, "SafeTextureCache", bSafeTextureCache);
- SetIfDetermined(vid_settings, "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
-
- SetIfDetermined(vid_settings, "ShowFPS", bShowFPS);
- SetIfDetermined(vid_settings, "ShowInputDisplay", bShowInputDisplay);
- SetIfDetermined(vid_settings, "OverlayStats", bOverlayStats);
- SetIfDetermined(vid_settings, "OverlayProjStats", bOverlayProjStats);
- SetIfDetermined(vid_settings, "ShowEFBCopyRegions", bShowEFBCopyRegions);
- SetIfDetermined(vid_settings, "DLOptimize", iCompileDLsLevel);
- SetIfDetermined(vid_settings, "DumpTextures", bDumpTextures);
- SetIfDetermined(vid_settings, "HiresTextures", bHiresTextures);
- SetIfDetermined(vid_settings, "DumpEFBTarget", bDumpEFBTarget);
- SetIfDetermined(vid_settings, "DumpFrames", bDumpFrames);
- SetIfDetermined(vid_settings, "FreeLook", bFreeLook);
- SetIfDetermined(vid_settings, "UseFFV1", bUseFFV1);
- SetIfDetermined(vid_settings, "AnaglyphStereo", bAnaglyphStereo);
- SetIfDetermined(vid_settings, "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
- SetIfDetermined(vid_settings, "AnaglyphFocalAngle", iAnaglyphFocalAngle);
- SetIfDetermined(vid_settings, "EnablePixelLighting", bEnablePixelLighting);
- SetIfDetermined(vid_settings, "EnablePerPixelDepth", bEnablePerPixelDepth);
-
- SetIfDetermined(vid_settings, "ShowShaderErrors", bShowShaderErrors);
- SetIfDetermined(vid_settings, "MSAA", iMultisampleMode);
- SetIfDetermined(vid_settings, "EFBScale", iEFBScale); // integral
-
- SetIfDetermined(vid_settings, "DstAlphaPass", bDstAlphaPass);
-
- SetIfDetermined(vid_settings, "TexFmtOverlayEnable", bTexFmtOverlayEnable);
- SetIfDetermined(vid_settings, "TexFmtOverlayCenter", bTexFmtOverlayCenter);
- SetIfDetermined(vid_settings, "WireFrame", bWireFrame);
- SetIfDetermined(vid_settings, "DisableLighting", bDisableLighting);
- SetIfDetermined(vid_settings, "DisableTexturing", bDisableTexturing);
- SetIfDetermined(vid_settings, "DisableFog", bDisableFog);
-
- SetIfDetermined(vid_settings, "EnableOpenCL", bEnableOpenCL);
-#ifdef _OPENMP
- SetIfDetermined(vid_settings, "OMPDecoder", bOMPDecoder);
-#endif
+ CHECK_UISTATE("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
+ CHECK_UISTATE("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
+ CHECK_UISTATE("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
+ CHECK_UISTATE("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
+ iniFile.Set("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
+ CHECK_UISTATE("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
+ CHECK_UISTATE("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
+ CHECK_UISTATE("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
+
+ CHECK_UISTATE("Video_Hardware", "Adapter", iAdapter);
- // video enhancements
- IniFile::Section& vid_enhancements = *ini_file.GetOrCreateSection("Video_Enhancements");
- SetIfDetermined(vid_enhancements, "ForceFiltering", bForceFiltering);
- SetIfDetermined(vid_enhancements, "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
- //SetIfDetermined(vid_enhancements, "PostProcessingShader", sPostProcessingShader);
- SetIfDetermined(vid_enhancements, "Enable3dVision", b3DVision);
-
- // video hacks
- IniFile::Section& vid_hacks = *ini_file.GetOrCreateSection("Video_Hacks");
- SetIfDetermined(vid_hacks, "EFBAccessEnable", bEFBAccessEnable);
- SetIfDetermined(vid_hacks, "DlistCachingEnable", bDlistCachingEnable);
- SetIfDetermined(vid_hacks, "EFBCopyEnable", bEFBCopyEnable);
- SetIfDetermined(vid_hacks, "EFBCopyDisableHotKey", bOSDHotKey);
- SetIfDetermined(vid_hacks, "EFBToTextureEnable", bCopyEFBToTexture);
- SetIfDetermined(vid_hacks, "EFBScaledCopy", bCopyEFBScaled);
- SetIfDetermined(vid_hacks, "EFBCopyCacheEnable", bEFBCopyCacheEnable);
- SetIfDetermined(vid_hacks, "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
-
- ini_file.Save(game_ini);
+ iniFile.Save(game_ini);
}
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.h b/Source/Core/VideoCommon/Src/VideoConfig.h
index b66bc0b0aa..a9b8eb03c9 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.h
+++ b/Source/Core/VideoCommon/Src/VideoConfig.h
@@ -27,7 +27,6 @@
#include "Common.h"
#include "VideoCommon.h"
-#include "IniFile.h"
#include <vector>
#include <string>
@@ -62,17 +61,22 @@ class IniFile;
// NEVER inherit from this class.
struct VideoConfig
{
- VideoConfig();
- void Load(const char *ini_file);
+
+private:
+ // According to new structure-design this member MUST BE private
void GameIniLoad(const char *ini_file);
+
+public:
+ VideoConfig();
+ // You can choose what "INI snapshot" you wish to load...
+ // GameIni is loaded over MainIni file only if 'fileCheck' argument is passed with success
+ void Load(const char *main_ini_file, bool fileCheck = false, const char *game_ini_file = "");
+
void VerifyValidity();
void Save(const char *ini_file);
- void GameIniSave(const char* game_ini);
+ void GameIniSave(const char* default_ini, const char* game_ini);
void UpdateProjectionHack();
- // some hacks used for per-game config
- void SetAllUndetermined();
-
// General
bool bVSync;
@@ -81,7 +85,7 @@ struct VideoConfig
int iAspectRatio;
bool bCrop; // Aspect ratio controls.
bool bUseXFB;
- bool bUseRealXFB;
+ bool bUseRealXFB; // joined to radio button
bool bUseNativeMips;
// OpenCL/OpenMP
@@ -113,7 +117,7 @@ struct VideoConfig
// Utility
bool bDumpTextures;
- bool bHiresTextures;
+ bool bHiresTextures;
bool bDumpEFBTarget;
bool bDumpFrames;
bool bUseFFV1;
@@ -123,15 +127,16 @@ struct VideoConfig
int iAnaglyphFocalAngle;
bool b3DVision;
+
// Hacks
bool bEFBAccessEnable;
- bool bDlistCachingEnable;
+ bool bDlistCachingEnable;
bool bEFBCopyEnable;
bool bEFBCopyCacheEnable;
bool bEFBEmulateFormatChanges;
bool bOSDHotKey;
- bool bCopyEFBToTexture;
+ bool bCopyEFBToTexture; // joined to radio button
bool bCopyEFBScaled;
bool bSafeTextureCache;
int iSafeTextureCache_ColorSamples;
@@ -152,8 +157,64 @@ struct VideoConfig
// D3D only config, mostly to be merged into the above
int iAdapter;
+ // UI Controls state
+ struct
+ {
+ // IMPORTANT: each member inside this struct MUST HAVE same name corresponding to data member
+ bool bVSync;
+ bool bWidescreenHack;
+ bool iAspectRatio;
+ bool bCrop;
+ bool bUseXFB;
+ bool bUseNativeMips;
+ bool bEnableOpenCL;
+ bool iMultisampleMode;
+ bool iEFBScale;
+ bool bForceFiltering;
+ bool iMaxAnisotropy;
+ bool bShowFPS;
+ bool bShowInputDisplay;
+ bool bOverlayStats;
+ bool bOverlayProjStats;
+ bool bTexFmtOverlayEnable;
+ bool bTexFmtOverlayCenter;
+ bool bShowEFBCopyRegions;
+ bool bWireFrame;
+ bool bDisableLighting;
+ bool bDisableTexturing;
+ bool bDstAlphaPass;
+ bool bDisableFog;
+ bool bDumpTextures;
+ bool bHiresTextures;
+ bool bDumpEFBTarget;
+ bool bDumpFrames;
+ bool bUseFFV1;
+ bool bFreeLook;
+ bool bAnaglyphStereo;
+ bool b3DVision;
+ bool iAnaglyphStereoSeparation;
+ bool iAnaglyphFocalAngle;
+ bool bEFBAccessEnable;
+ bool bOMPDecoder;
+ bool bDlistCachingEnable;
+ bool bEFBCopyEnable;
+ bool bEFBCopyCacheEnable;
+ bool bEFBEmulateFormatChanges;
+ bool bOSDHotKey;
+ bool bCopyEFBScaled;
+ bool bSafeTextureCache;
+ bool bZTPSpeedHack;
+ bool bEnablePixelLighting;
+ bool bEnablePerPixelDepth;
+ bool iLog;
+ bool iSaveTargetId;
+ bool iCompileDLsLevel;
+ bool bShowShaderErrors;
+ bool iAdapter;
+ } UI_State;
+
// Static config per API
- struct BackendInfo
+ struct
{
API_TYPE APIType;
@@ -167,29 +228,6 @@ struct VideoConfig
bool bSupportsFormatReinterpretation;
bool bSupportsPixelLighting;
} backend_info;
-
- // haxhaxhax
- static bool IsUndetermined(const bool& val)
- {
- // lul, storing a u8 inside a bool
- return (*reinterpret_cast<const u8*>(&val) > 1);
- }
-
- static bool IsUndetermined(int val)
- {
- return (val < 0);
- }
-
-private:
-
- template <typename T>
- void SetIfDetermined(IniFile::Section& sect, const char* key, const T& value)
- {
- if (IsUndetermined(value))
- sect.Delete(key);
- else
- sect.Set(key, value);
- }
};
extern VideoConfig g_Config;