summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon
diff options
context:
space:
mode:
authorJules Blok <jules.blok@gmail.com>2015-05-26 15:39:50 +0200
committerJules Blok <jules.blok@gmail.com>2015-05-26 15:39:50 +0200
commit0b61a0dfc591cbbac7a450bb8b5a7166c9504e51 (patch)
treea3c9f5d568cc50e44dd0234d3d69221415c249f5 /Source/Core/VideoCommon
parentd7900b442367c4481b66a35fbcb1d30dd5c25176 (diff)
parentca7801da449d214bebdfd2573aeae16cd492bc72 (diff)
Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp17
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp10
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp2
3 files changed, 24 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index ecb47d5584..d9d8c18599 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -582,7 +582,10 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
}
else
{
- out.Write("\tint zCoord = int(rawpos.z * 16777216.0);\n");
+ if (ApiType == API_D3D)
+ out.Write("\tint zCoord = int((1.0 - rawpos.z) * 16777216.0);\n");
+ else
+ out.Write("\tint zCoord = int(rawpos.z * 16777216.0);\n");
}
out.Write("\tzCoord = clamp(zCoord, " I_ZBIAS"[1].x - " I_ZBIAS"[1].y, " I_ZBIAS"[1].x);\n");
@@ -600,7 +603,10 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// Note: z-textures are not written to depth buffer if early depth test is used
if (per_pixel_depth && bpmem.UseEarlyDepthTest())
{
- out.Write("\tdepth = float(zCoord) / 16777216.0;\n");
+ if (ApiType == API_D3D)
+ out.Write("\tdepth = 1.0 - float(zCoord) / 16777216.0;\n");
+ else
+ out.Write("\tdepth = float(zCoord) / 16777216.0;\n");
}
// Note: depth texture output is only written to depth buffer if late depth test is used
@@ -616,7 +622,10 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (per_pixel_depth && bpmem.UseLateDepthTest())
{
- out.Write("\tdepth = float(zCoord) / 16777216.0;\n");
+ if (ApiType == API_D3D)
+ out.Write("\tdepth = 1.0 - float(zCoord) / 16777216.0;\n");
+ else
+ out.Write("\tdepth = float(zCoord) / 16777216.0;\n");
}
if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
@@ -1129,7 +1138,7 @@ static inline void WriteAlphaTest(T& out, pixel_shader_uid_data* uid_data, API_T
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
if (per_pixel_depth)
- out.Write("\t\tdepth = 1.0;\n");
+ out.Write("\t\tdepth = %s;\n", (ApiType == API_D3D) ? "0.0" : "1.0");
// ZCOMPLOC HACK:
// The only way to emulate alpha test + early-z is to force early-z in the shader.
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index fac5a0823c..f93d465a16 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -462,15 +462,19 @@ static void WriteZ8Encoder(char*& p, const char* multiplier,API_TYPE ApiType)
WRITE(p, " float depth;\n");
WriteSampleColor(p, "r", "depth", 0, ApiType);
+ if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
WriteSampleColor(p, "r", "depth", 1, ApiType);
+ if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
WriteSampleColor(p, "r", "depth", 2, ApiType);
+ if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
WriteSampleColor(p, "r", "depth", 3, ApiType);
+ if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);
WriteEncoderEnd(p, ApiType);
@@ -486,6 +490,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType)
// byte order is reversed
WriteSampleColor(p, "r", "depth", 0, ApiType);
+ if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
@@ -496,6 +501,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType)
WRITE(p, " ocol0.g = expanded.r / 255.0;\n");
WriteSampleColor(p, "r", "depth", 1, ApiType);
+ if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
@@ -518,6 +524,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType)
// byte order is reversed
WriteSampleColor(p, "r", "depth", 0, ApiType);
+ if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
@@ -530,6 +537,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType)
WRITE(p, " ocol0.g = expanded.g / 255.0;\n");
WriteSampleColor(p, "r", "depth", 1, ApiType);
+ if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
@@ -554,7 +562,9 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType)
WRITE(p, " float3 expanded1;\n");
WriteSampleColor(p, "r", "depth0", 0, ApiType);
+ if (ApiType == API_D3D) WRITE(p, "depth0 = 1.0f - depth0;\n");
WriteSampleColor(p, "r", "depth1", 1, ApiType);
+ if (ApiType == API_D3D) WRITE(p, "depth1 = 1.0f - depth1;\n");
for (int i = 0; i < 2; i++)
{
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 28c2e1c827..084ac48aaf 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -385,7 +385,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
}
else if (api_type == API_D3D)
{
- out.Write("o.pos.z = o.pos.w + o.pos.z;\n");
+ out.Write("o.pos.z = -o.pos.z;\n");
}
else // OGL
{