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authorMai <mathew1800@gmail.com>2022-09-29 09:05:51 -0400
committerGitHub <noreply@github.com>2022-09-29 09:05:51 -0400
commit0c19a1d87cbd51d62833d31d3413c61b3bc8ccf4 (patch)
treebd5a76acfeec8d7e70345b8720c5e164ef8e4da7 /Source/Core/VideoCommon
parent3fab5b2338f1b7bc1b4ddc0e283c2650a6e2e825 (diff)
parent3d0cd8b076a4a8ff4f6741769781305cd571b5b7 (diff)
Merge pull request #11100 from Pokechu22/software-settings-merge
Use the same settings for the software renderer as other backends
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp6
-rw-r--r--Source/Core/VideoCommon/VideoConfig.h7
2 files changed, 0 insertions, 13 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index e13e8d96ac..91e0550715 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -104,12 +104,6 @@ void VideoConfig::Refresh()
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
- bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
- bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
- bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
- drawStart = Config::Get(Config::GFX_SW_DRAW_START);
- drawEnd = Config::Get(Config::GFX_SW_DRAW_END);
-
bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h
index 105840bafa..ff52e96bde 100644
--- a/Source/Core/VideoCommon/VideoConfig.h
+++ b/Source/Core/VideoCommon/VideoConfig.h
@@ -148,13 +148,6 @@ struct VideoConfig final
// D3D only config, mostly to be merged into the above
int iAdapter = 0;
- // VideoSW Debugging
- int drawStart = 0;
- int drawEnd = 0;
- bool bDumpObjects = false;
- bool bDumpTevStages = false;
- bool bDumpTevTextureFetches = false;
-
// Enable API validation layers, currently only supported with Vulkan.
bool bEnableValidationLayer = false;